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#43
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Can you even do your math homework?
Can you even write a quest on time?
You can give orders, but whether your subordinate can fulfill them...
How long does the transformation last? Do the monster's stats not depend on the character's stats at all? For example, can a larger monster emerge from a human than from a fairy?
Until the end of the battle or for 24 hours.
They don't depend on it. They depend on what the player sets (within reasonable limits). Let's say the player wants a fast and agile monster; it will be fast and agile, faster and more agile than the character, and generally stronger.
Is the first skill required to take the second?
It is not required.
Will Halmaldir turn into an amoeba? What will Tsukiko turn into?
Into a scentless wolfhound.
Jaguar/panther.
Does each rune cost one skill point? Do runes affect the undead?
They cannot.
Is this even applicable in battle? When using abilities, does the cultist somehow reveal himself? For example, does he need to make hand gestures or say magic words?
It is applicable.
How exactly? Can you choose the type of death? Does death occur immediately?
Immediately after it ends.
The heart simply stops.

Added 4 minutes ago
Sky, can a gladiator expert take the Jurian claws as a skill?
He can.

Added 1 minute ago
I think that magic specializations should be given the ability to take a free spell when learning. Because otherwise, it just feels weak. Unless you're playing a pure elementalist (which gives you three spells + an elemental), playing a race with +2 to skills, or not taking the Society skill. But if you don't take Society, you have enough mana for 1-2 casts. With maximum Intelligence and Endurance, a mage (without racial bonuses and skills) has 750 mana. At best, this is 7 Whirlwinds, which is two or three corpses. However, for most other elemental branches, this is 2-3 combat spells. And even if combat magic were really strong, it isn't. An elementalist can deal, at best, 450 damage per cast. And that costs 300 mana. And it's embarrassing to even talk about AoE: two casts of 150 damage each is just not serious. And for this, he needs to max out Intelligence, Endurance, and Willpower. In other words, be an elf or take a race with a bonus to mana (to compensate for the lack of mana from un-maxed Endurance). Only Society makes the picture less bleak, increasing the number of casts fourfold. But it also costs 4 skill points, leaving most races with 3 spells of one element or 1 spell in two. Non-standard branches are often more expensive in terms of skill points and not much cheaper in terms of mana, so the situation is even more bleak.
I will think about how to fix this better.

Added 5 minutes ago
I will probably add a free spell and a basic skill similar to the Endurance skill in Society.