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#42
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I think it would be good to add the ability to learn a free spell when specializing in magic. Otherwise, it feels a bit underwhelming. Unless you're playing a pure elementalist (which gives you three spells + an elemental), playing a race with +2 attack, or not taking the "Society" skill. But if you don't take "Society," you only have enough mana for 1-2 casts. With maximum Intelligence and Endurance, a mage (without racial bonuses or skills) has 750 mana. At best, that's 7 "Whirlwinds," which is enough for two or three kills. However, for most other elemental branches, it's 2-3 combat spells. And even if combat magic were really strong, it isn't. An elementalist, at best, can deal 450 damage per cast. And that costs 300 mana. And it's almost embarrassing to talk about AoE: two casts of 150 damage each is just not serious. And for this, he needs to max out Intelligence, Endurance, and Willpower. In other words, be an elf or choose a race with a mana bonus (to compensate for the lack of mana from not maxing out Endurance). Only "Society" makes the picture less bleak, increasing the number of casts fourfold. But it also costs 4 attack, leaving most races with 3 spells of one element or 1 spell in two. Non-standard branches are often more expensive in terms of attack and not much cheaper in terms of mana, so the situation becomes even more bleak.