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Walkthroughs for custom maps.

#1369
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Thank you for your review, I discovered a couple of interesting points. Couldn't resist adding a couple of comments :)
Marlo_Stanfield
Map Name (according to translator): 6424 Heroes
Author (according to translator): fresh fish soup
Download: on the gamerhome forum

Regarding Aislin releasing orange heroes from prisons, as I see it, they all seem to have 1 creature per stack, so even if these heroes are freed, they can, in principle, all be intercepted when they exit onto your respawn area — they have no army. Especially since we have money to burn, we even have to change money into resources, so we can buy troops in castles and catch the orange heroes when they enter your zone. This is in case they break through. Also, you can approach the orange prison zone from the side of the Necro castles and catch Aislin there. In general, there are ways to stop this, even though it wasn't necessary during the walkthrough, because Nella attacks the castle on her own before visiting the black tent, and we can kill Aislin just for fun using КВ and Fly.

Regarding the use of Eagle Eye and Scholar, I can also recall two maps: First Blood and Abelia (authored by Minchev). Especially on First Blood, it's also critical to retrain Resurrection in battle against the computer, literally in the first weeks of the game, otherwise we lose our entire army. And in Abelia, I think there are no spells in the castles at all; you need to buy Jedite (Alamar plays for the computer), get him Scholar on level-ups, buy all heroes from the tavern who have any starting spell, and obtain basic Cure, Shield, Stone Skin, etc. I think playing on those specific maps very quickly hinted at what to do on 6424 with spells :)

Regarding killing the first hero in the Tower next to the Necro respawn. As with Nimbus, it's better to lure the computer out and defend the castle from a siege. Simply put, I hid behind the red gate, the computer went to pick up resources from the mill, I entered the castle and fought them inside. Such siege defense battles are much easier :) Perhaps the task was made easier by the fact that I had accumulated a large growth of Necro units (after all, 4 Necro castles vs 1 Titan castle) :) So I didn't use a single Earth Elemental summon out of necessity. Earth Elementals were only needed once in massive numbers when attacking Inferno heroes in their castle.

Regarding the lack of Wisdom for Gunnar and Luna, it is also absent from all 6,000-unit stacks, although they have spells above level 3 in their spell book (Resurrection, for example). This is apparently done so that the 6,000-unit stacks don't have Wisdom and can't retrain Dimension Door from Dessa after buying him from the tavern :)

Regarding blocking Theodorus, I somehow didn't think of it and gave him all the Titans, even though I saw in tests that he opens the pillar but doesn't manage to take the army. In short, I missed out on some Titans, but no big deal!

I can also add that the situation with the Supply Cart at the beginning of the walkthrough is CRITICAL! When leaving the starting respawn, you then need to break through a legion of bears to reach the Barbarians, and doing this without the cart is fundamentally impossible! After going through without the cart, I literally had to "rage over bricks" and replay two days worth of difficult battles from scratch to save the cart in the fight against the Gold Dragons. I wanted to kill the author at that moment! :)

Regarding killing the legions of bears near their dwellings, I didn't use the "Remove Obstacles" spell. As it turned out, obstacles plus toggling to HD+ and back allowed me to choose a favorable landscape; also, Blind can blind them in such a way that they block each other's path and have to run around the blinded ones. In short, near the bear dwellings, my imbued magic was more than enough. I brought Archers + Zealots for these battles, all the Arch Devils (they finished off the remaining stacks of 5-20 bears), plus the Arch Devils resurrected if someone was accidentally killed. I kited the bears with Griffins — though Griffins are 2-hex units (inconvenient for kiting), they fly far to the desired point and have good speed.

I managed to kill all the 6,000-unit stacks without Hitan, apparently because I played with a significant delay and had enough power to one-shot some stacks. And to reduce the strength of 6,000-unit resurrections (Tant, Alamar, Jedite), you can simply kill a stack and step onto its dead corpse with something strong (Titans, Arch Devils, etc.). If we stand on the dead stack, they cannot resurrect it. If you're lucky, the bears and/or Arch Devils can step onto two stacks at once, and we can Blind the rest. It's harder to kill Tant this way, of course, because he can't be blinded, but the principle is the same.

As for Müllich reaching Solmyr — he can get there not only from the south side, but also from the Rampart side: open the white tent on the water near the Rampart area, use Water Walk to go where Luna boarded the boat at the very beginning, and from there use Water Walk to reach Mutare and Solmyr from the other side. That's how I reached him. So perhaps there are masochists who'd want to play with the Cloak of the Undead King and Necro units :)

Thank you for the map, both to the author and to the one who found it, and also for the review!
The map is definitely recommended for a walkthrough!