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Walkthroughs for custom maps.

#1331
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Ira the Mage map
Marmot
As for the "Ira the Mage" map, I tried it — Google Translate stubbornly refuses to translate. I only managed to translate the attached ReadMe.txt file. Since I remember some of you are trying to complete it, here is my translation (I slightly adjusted some phrasing); it contains important information on how to properly launch the map!

Excellent translation! Thank you. Fragments of this information in English were posted on maps4heroes.com some time ago
According to the author's description, almost everything is true. True, I started playing without the race and Castle placement as written, but apparently I got lucky and completed it all. To the author's tips, one could add that the player should not run back and forth, but strictly adhere to the timing; otherwise, you simply might not complete the map. It is important, yes, to have no losses of key creatures or parts of your army, as there is nowhere to replenish them. This is a key tip. One could also advise conducting key battles only in the original SOD executable, because if HD+ is connected, the map terrain changes, and some battles cannot be won at all! :) or you can change them on purpose to make it easier :) if HD+ is enabled, play only with the SoD_SP utility, which preserves the original terrain, etc. These are tips for the Russian-speaking community.

BUT! There are 1 or 2 places on the map where artifacts are hidden that must be obtained via an event; in my opinion, it is simply impossible to "see these places." For example, at one of the locations there are various pillars, and if you draw conditional lines between them, you can "see" a constellation as in a planetarium, and the artifact is located at its key point (via an event, meaning it's not visible otherwise). Perhaps a hint can be seen in the Chinese text, but in reality, you will ALMOST NEVER find such an artifact, and no one is going to run around empty spots on the map hoping to trigger an event. So I wouldn't take the author's advice "do not look into the editor" literally. 2-3 places on the map simply cannot be passed without the editor, as it's unclear where to search for the required artifact. And the map is strictly "corridor-like"; there are no possible options other than a linear Walkthrough.