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#19
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Armageddets
Mirror image of mt_Teamwork.
Thank you!
Armageddets
1) Mirrored it 1 to 1 (blocked zones 2, 6, and 4 with Guard Towers) in the center, with 2 portals on another plane.
Mirror Teamwork 1 to 1
But this is completely unnecessary because there is a lot of unused space... A 2v2 game can drag on for an unreal amount of time.
Armageddets
2) Reduced version (divided the template in half and mirrored it, with 2 portals in the center).
Reduced Mirror Teamwork
This is how it should look. It's perfect for Might and Magic! Only the shapes and sizes of the zones are sometimes just awful... It's clear that the Heroes of Might and Magic tools are missing.... Well, I'll have to test it sometime.

I'm just not sure if Guard Towers are needed between the planes. If they are, what size should they be? But it's probably better to have them than not, because without them, you can clear out two thirds of the map in one turn. But it needs to be tested.
Armageddets
I was also thinking of making one for 8 players for a 4v4 game (it might be useful with the appearance of lobbies and Online Hotseat), but the generator still sets it to 4 players. If needed, I'll work on that version too. It will take more time.
For 2v2 and more, Online Hotseat doesn't make sense because it's impossible for allies to interact from the very first turns. For this, you need to introduce turn-based simultaneous moves... But that's a completely different story...

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