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“Best map for Heroes of Might and Magic III” (2007).

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Here, by the way, I've reworked my first map. The archive contains two identical maps, but the "cover version" includes nicknames of forum users:smile41: ... yes, I bought Sod for myself... And a few words about the map. It's an XL, two-level map. The story: It seems that Crag Hack has allied himself with the necromancers, learned necromancy himself, and, as usual, set out on a campaign. But then Crag disappeared, and no one has heard from him. And so, Kilgor heads to the borderlands of Crag, but there's no one there, everyone has died out... So, he captures the citadels and decides that he needs to attack someone and also look for Crag. About the gameplay: The necromancer, Moandar, with a bunch of liches and the Cloak of the Necromancer King, blocks the way to the large world from the citadels. Kilgor defeats him, and all further reinforcements from the citadels must be sent through his lands, and with a certain probability, you can "run into" him, so to speak. If you don't use the avtosave spell, Moandar can make your life difficult. And then, through Inferno, you break into new lands, beat up enemies, run away from some of them for a while, and as you progress, the necromancers gain more freedom and begin to compete with you in capturing lands. Then you find Crag Hack, who also knows about necromancy, you capture Shalatur, the city of elementals with the Grail, and then you finish off everyone on the map... something like that. Again, you can probably find a way to prevent Moandar from reaching the first Inferno, and you can complete the game, but it won't be as interesting. My advice is to leave the ship in place when you attack the Titans and land through the border gate on land. He, Moandar, will only pass through the gate on a ship, because he hasn't visited a tent. And I almost forgot - VDV, can two maps participate in the contest?
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Истинно говорю вам: 21 декабря 2012 года Земля налетит на небесную ось!