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Walkthroughs for custom maps.

#1295
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kolotok
I completed this map, and I also had to refer to the link provided for a couple of places. A 2-month delay doesn't seem critical. I might have had an even longer delay. But overall, a delay is very undesirable because (spoiler) after a certain time, the troop increase will stop coming (completely). Therefore, if you are late in capturing the necessary castles, you simply won't have enough of an army to break through various anti-magic garrisons, etc. The only place where you can get an army is from the external dwellings, but that's just a drop in the ocean. So, on this map, you need to hurry and, under no circumstances, lose troops. With the delay I had, I managed to complete it with an army, but it was a struggle. Due to the delay (and the different army size), for example, the enemy's neutral army might not be positioned in the way the walkthrough suggests, and the Chinese walkthrough will be useless. For example, in the swamps, you need to kill 1 Djinn and a couple of dragons, and you need the enemy to attack at a specific point. But it just runs around and doesn't attack.

I'll try not to lose troops; I now have more motivation after your post :)
Actually, the topic has been divided for a long time: there is a topic "The most difficult maps for you," where you should write about "Xiedu" and other brain-melting maps.

I created this topic back in school; unfortunately, the email account I used back then has long been lost (I was so surprised when, after many years, I discovered that this discussion was still active :D). I remember that the most hardcore map I found back then was "Unleashing of Bloodthirsty."

I don't think we need to split it into several topics because the boundary between a difficult/not difficult map is not always clear, and it's also simply more convenient.

Of the not-so-difficult maps (by modern standards!), I would be interested in reading a review of "The Outpost of Progress" - a quest map by the author of "Sander's Folly," with a huge plot and a complex landscape. I remember that I couldn't complete it back then; I read the comments about it now and understood why. It seems that it needs to be played in Multiplayer mode, i.e., you have to play as two players simultaneously. It's a very cool idea, by the way. I should try to play it sometime and reminisce, but I'm afraid that reading the text will take too long, and I can't do without it:(

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