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"Newcomer - 2018. Winter"

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#213
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noangel
it generated one road leading to gogs and a pitifully small army, really wanted to arrest, but Mullich, necro and gloves on 111 changed my mind. Took a walk through the roadless area, found a Castle town, КЗ with very nice guard, then everything went almost smoothly (stats, full control, Arch). Meanwhile, even though the opponent had good roads, the computers kept giving him a hard time all the way, nevertheless he developed decently, but still fell far behind due to the unfavorable start.
Thanks for the game!
The computers turned out to be vicious, especially the orange Dungeon.
On 113 I'm boosting Tanta on a Centaur (with expert Necromancy and already captured Earth magic), and then a computer attacks me with a mage using fakes and doesn't let me retreat, having cast Arrow :smile34:
And yet he didn't have Arrows in his guild, he picked up a scroll :smile35:
Things started getting hot, Charna with 130 skeletons went to take revenge on the guy, but there were already Eyes, Medusas, 20 Harpies, 86 Troglodytes, and Deemer showed who's daddy on the map, retreated on 115, leaving the Troglodytes and Medusas to the computer. Things were really heating up, I wanted to surrender, but I owed the orange one :smile10:
On 116 I built Vampires, there was no Sulfur for Liches. That was my entire army; fortunately, with the help of the Stable, I managed to speed up and take an empty Dungeon with a Citadel on 117 and build Minotaurs there. Deemer lost, but allowed the opponent to pull ahead by a week in development.
Couldn't catch up afterwards, even though I captured Earth Magic with Charna, took three Conservatories 4+3+4 on 131-133 and gathered 500 skeletons, but by that point the opponent already had the same stats, that many bones, and Arch.
Thanks for the game.

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