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Got off to a weak start, didn't have enough resources for the Mage Guild, but found two cons for 4 angels at the opponent's respawn, which I took at the start of the second week. Only started building the Mage Guild in the middle of the second week and rebuilt Town Portal on the 5th try for 141, then took a Dragon Utopia with КВ. After that came the stat boosting on Crag Hack, a leapfrog of capturing each other's towns. So we kept boosting stats until the end, until the opponent surrendered due to my advantage in map control, army size, and a stat lead of 20+. Thanks for the tense game! 2-1 in the second basket.
Started playing without resets. Jeremy came, a couple of Gnoll external dwellings, not even bothered by one 6k road. Placed Vivi on 117, had serious issues with wood and gold, also managed to take an external dwelling. 121-122 took two second-level cons. Then spread out, built the citadel. Was ready for a meeting in week 2, because at the start of week 2 I blocked a Silence spell, and only Greenie was visible, but it didn't happen. At the end of week 2 took a Dragon Utopia (size 1) with a +4 all stats shield. On the third week, simultaneously cleared two supertreasures, built Dimension Door and rebuilt Town Portal. Enough objects for the army were spotted, but no Dragon Utopias. By the start of week 4, I had gathered about 70+ Vivi, 20+ cyclopes, small stacks of angels and giants. And at that moment, for the first time in the game, my army started showing as weaker. Of the supps, only one hero was with two Dimension Doors, who was eventually killed, Air magic was offered to no one, and Jeremy either. It was difficult to outcontrol, considering the considerable distances to the most important towns, which couldn't be reached with just one Dimension Door. Found two more Dragon Utopias, size 1 and 2, but still severely lacked stats. Having eaten the entire map with the opponent, I found no outs. Thanks for the game!