Skip to content

Tactics in BATTLES

User Avatar
#9
Auto-translated
blind'ik;106413
<blockquote, ...just don't forget to disable the morale of neutrals (there is such an option in TE), otherwise you might fold your wings.
Wonderful... And let's also disable the counter-attack for neutrals (to exaggerate)... Otherwise, a hydra can't be beaten by centaurs... :)

The question here is—TE is a superb thing at least because it removes obvious game blunders (proven by the experience of many players). But if we start gaining an advantage solely by disabling the opponent's tactical options (your example), then such gameplay tactics are not acceptable, as they are not applicable in SoD—which is what most people use...

I am not against TE. It's just that one shouldn't consider tactics where the cornerstone of victory consists of nuances and game schemes that are not typical for SoD. Let's enable double turns and artifact duplication (WoG)—isn't that a way to beat an opponent very quickly? It's just not interesting.

Well, that is my opinion...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig