Auto-translated
Regarding the Silence cloak. I suggested banning it as well, and I provided two arguments:
1) Playing with a Silence cloak can lead to a significant imbalance in magic in the late game. For example, there will be nothing to counter Prayer with. With a full set of spells, it can be compensated for with haste, or by simply dispelling it. But with the cloak, you cast it once, and it lasts for the entire battle. The same applies to Berserk – with Silence, it can only be countered with Antimagic, but this is a targeted spell, while Berserk can affect several attack stacks at once (and there are many of them in HotA). And even advanced Antimagic (basic Antimagic is not enough) is not always available, unlike the basic dispel.
Yes, there is a certain advantage in that it increases the value of Water and Fire spells, but in my opinion, this is not a healthy way to balance the schools of magic.
2) Players acquire spells unevenly; usually, players play with 1-2 level spells for about 2 weeks, and then immediately switch to 4-5 level spells. And if someone gets higher-level spells a little earlier, they can catch their opponent off guard with a Silence rush. And then an unhealthy situation arises, in which even a weak spell like Force Field can give an unbeatable advantage in the late game – the opponent simply cannot cast anything at all.
I don't think that such episodes will improve the gameplay of HotA.
The combination of these two reasons led me to the conclusion that if something is to be banned, then the whole group should be banned at once.
I have already presented these arguments, but they had no effect. However, I will not insist or demand anything about this. If people want to experiment, let them experiment; it's never too late to revert. Maybe I'm wrong, and the gameplay with Silence and without the Orb/Cloak will turn out to be adequate. Although, most likely not.