You spam followers like an agro maniac, clear the board like a control enthusiast, draw cards, and synergize them with each other like a combo master – all at once. You copy cards, tutor for cards, count cards, discard cards, banish cards, cards, cards, cards. It's impossible to play an aggro deck because there's nothing to work with, no high individual value, and you just get overwhelmed. You definitely need to synergize your cards and plan several moves ahead, which is good because there are many options.
Playing without artifacts, focusing solely on puppets, is unrealistic, so you either have to go all-in on artifacts or combine them with some puppet mechanics, as I do. There aren't many removals, and even fewer super removals, but they are specific and very effective when used correctly – banishing for 5 mana with an artifact instead of Death Dance is pretty good. AoE spells are tricky; you need to combine them with puppets, rushes, and Spinarria.
There aren't enough win conditions; you chip away by controlling the board and finish with Enhance Girl or the 9-mana guy, but both are expensive and require careful preparation throughout the game, and can be easily countered by wards if not planned in advance.
I haven’t crafted the deck yet; I only tested it with Spinarria, and surprisingly, I beat most Deuce users relatively easily, although Deuce is a quite strong legendary. I lost only one game against Artifact Portal, after which I stopped playing – the opponent discarded and drew entire hands for 7 or 10 turns, placing three wards each turn, and I was sweating buckets on the last few turns, and I was even glad to lose because of his deterministic playstyle.
The only thing is that winning against Dragon seems impossible, at least with my current deck. I won only once, but that player had Cronus and Dragoon (which is actually a decent combo, so I should try it too; luckily, I have two Cronuses and one anime version; could it be that after a year and a billion expansion packs, Dragoon has finally become viable?).
Overall, I really enjoyed the gameplay, the abundance of options and mechanics, and the beautiful animations. Also, I initially approached the art and style skeptically, but then realized that I like them very much. All sorts of high-tech stuff, lasers, cool girls, few guys who aren't ugly overall, and instead of ugly things, there are all kinds of neutral-looking mysterious devices, and even the new battlefield is top-notch. Nexus is great; you can even laugh in people’s faces. It’s a very aesthetic craft.
My win rate isn't impressive yet, but the fact that after about nine months of inactivity, I suddenly found enjoyment in the game and want to commit to crafting again and playing ranked – says a lot for me personally.
It’s just a funny game – my 1-1 unit on the left stood there for five turns and destroyed five cards, for example, because the opponent didn't want to trade with it or thought it wasn't worth it, while I reduced everyone to one health so that it could finish them off. I attacked directly for five turns and laughed hysterically at the "pew-pew" sound and each new kill. I understood the value of Spinarria, which I initially disliked.
All of the above applies to the current rotation; I haven't even tried unlimited.
I put Cerberus into the discard pile solely to enjoy watching Lunaboys explode – they are quite strong abusers in the Shadowverse rotation.