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Walkthroughs for custom maps.

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#1264
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kolotok, could you drop the save of Luna before the Arch Devils? I’m curious to try it myself. The author must have understood that the Griffin Conservatory could yield only one unit, and based on that, it should theoretically carry the game.

I didn’t even think about building Angels in week 1; I calmly built Horses. However, in week 2, I built Angels in the castles of both towns. Playing this map is definitely doable, but you need to clearly decipher the author’s intent, because you absolutely cannot afford to slip up. You must always understand what you’re doing and why. I spent a long time staring at the editor and prospector and couldn’t figure out where to get Resurrection at all, but eventually it clicked—I won’t spoil it. But now I’m stuck at another dead end after the guerrilla on Barbarian land.

kolotok
P.S. If you have any more tips about the map, please write them so we don’t repeat such mistakes!
I can only add that during difficult battles with Luna (to save mana) or battles with Mullich and Cuthbert using small forces against various rabble, you can periodically switch between HD+ and HD and back. This changes the terrain and significantly helps in some battles.
Cheater :D I don’t change the battlefield; I play with the originals. Overall, after some thought, I tend to agree with Nasos that you shouldn’t make life easier for yourself, except in the most extreme cases when there’s absolutely no other way.

Regarding tips that wouldn’t be major spoilers: Luna should kill the first Necromancer no later than the third week, otherwise he might become unmanageable. I was just a bit too late for the second one and had to fight him with the third week’s growth, which was tough.

Also, I was incredibly lucky—the Griffin Conservatory for the Phoenixes was at max, but I think its other size shouldn’t be critical. I deliberately didn’t touch the second Griffin Conservatory for the Bears, so that Orange wouldn’t show up early. As it was, the Inferno computer broke into my territory in week 4 with an army one and a half times larger than mine, and I had to really strain to crush it without significant losses, with about 100 mana, and without having Resurrection in the spellbook.

kolotok
And another question: why do we have another hero at the start with legions of various rabble, who can learn Scuttle Boat, and who gets killed by Gird a week later? What’s this hero for, and should he sink Gird’s boats and the nearby neutral one?
I checked—there are no taverns in the castles, only later near the Necromancers and Inferno, I think there’s one each, and you can buy heroes there, but by that time, the tavern will have better heroes we’ve killed rather than our starting one. What do you think?
This hero isn’t recruited. The point, I think, is roughly the same as in Xiedu. Just a demonstration of the computer beating our strongest hero. I used him to sink the lower boat so that Gird wouldn’t get into it, and instead she would quietly head into the portal. Luna will be getting into Gird’s boat, so there’s no point in sinking it.