Isn't generating random elements to suit your needs a form of cheating?
Hello everyone! And while everyone's distracted, I've started a Walkthrough of this Chinese map.
The pros: challenging battles (not like the Moon map), which are very similar to the first two weeks of Xiedu, where you need to break through everyone with cavalry and a tent, which forces you to think.
I planned to get the Moon into a boat on day 123. BUT, damn it, Iki-Bastus! The Conservatory turned out to be a level 1 building, with only one angel! :(
I've played author-made maps before, and I understand that a good starting save is important, but come on, 1 angel and 12 fairies can't break through archers; they just kill the angel, even following Yaroslav Likhno's strategy, which he kindly posted on YouTube as a Walkthrough of this battle – it doesn't work.... After so many hours of playing, I don't want to repeat this "grind" again just to get 2 or 3 angels in the reserve. Also, since the Conservatory is level 1, the Moon didn't have enough 1200 experience to level up and get the wall strength skill (and she already had 239,500 experience!).
And on Mullich's map, as I understand it, you can put angels in the castle on week 1, but you have to calculate everything. I collected everything except 4 gems (which were taken away by an event on day 116) and 500 gold (which I used to buy archers and level 1 spearmen at the beginning of the week, which was a mistake). So, I had to build cavalry (which is also not bad, but it's not angels, of course).
Looking at the editor, I see that you can continue playing from here, but I don't really want to replay 5-6 hours just to get 2-3-4 angels in the reserve.... Good luck to everyone in completing this difficult map.
P.S. If you have any other tips for the map, please write them down so I don't repeat these mistakes!
I can only add that during difficult battles with the Moon (to save mana) or battles with Mullich and Cutberth with small forces against various enemies, you can periodically switch between HD+ and HD. This changes the terrain and can significantly help in some battles.
And another question: why do we have another hero at the beginning with a bunch of random units, who can learn the boat sinking skill, and who is killed by Gird after a week? What is the purpose of this hero, and should he sink Gird's boats and another neutral one nearby?
I looked, and there are no taverns in the castles, only at the end, where the Necropolis and Inferno have one each, and you can buy heroes, but by that time, better heroes that we have already defeated will appear in the tavern than our starting hero. What do you think?