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Another sequel, the first part of which was barely a 6 out of 10. It had a decent idea, but it was implemented in a dull, grindy, and unbalanced way – overall, it was low-quality content.
The second part was reworked quite a bit; they added a plot and mechanics for each scenario, and they added deck-building. It became interesting and fun. And if you (re)play each level for gold, which isn't very difficult, then the playtime also increases from short to a sufficient length to be enjoyable, but not so long that it becomes tedious. Of course, some people on the internet can't handle the battles and complain about their difficulty and quantity around the second half of the game, but I don't really understand how you can't handle a three-button rhythm-based combat system in a couple of hours at most.
It's slightly buggy, and the design might annoy you in a couple of moments. Otherwise, it's a solid 8.



I stumbled upon mentions of this visual novel somewhere, saw a high rating on Steam, downloaded it just to try it out, and it turned out to be good.
The concept, plot, and implementation are an 8 out of 10, the graphics and music are a 9, and the atmosphere and presentation are a 10. At first glance, it seems like a typical game, but it's more likely to be satirizing the corresponding clichés. I don't want to go into too much detail to avoid spoilers; I'll just say that I would never play a random dating sim, let alone post about it in this thread.
The only major downside is that it's too short, max 5-6 hours, I would have liked it to be longer, at least two or three times longer. If it were longer, it would also be deeper, and there would be more content.
No overall rating, because it's controversial, but as an expert on experiences, I liked it, and it's clear that it was made with heart.

The visual novel itself is free on Steam. Nebula, you probably shouldn't read it.
My sword, my trusted ally, unphased by my aspect.