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Thinking out loud... The later the final battle — often the more troops there are, the harder the fight. Roughly speaking, a final battle on 117 often requires much less timer time than a final battle on 147. If we introduce an objective criterion, I see it by analogy with online poker. That is — it's not the overall timer that is limited, but the decision-making phase for a specific unit, say 1 or 2 minutes (plus there should be some time bank, the size of which depends, for example, on the game week). And after that time expires, if the time bank is not requested, defense is pressed. Ideally, the opponent goes into sit-out...:smile49:
I think no, different templates require different timers; under certain conditions on Jebus Cross, Daemon, and Anarchy, there can be encounters on the first week with an army of fourth level and magic respectively (that is, a full-fledged final battle), and here the rule of "move faster" would apply. Naturally, these moments can no longer be fine-tuned; they will still be on the players' conscience, while those dragging out the timer to the end will be perceived as outcasts as usual. And by the way, it is not uncommon that on the fourth week after Fire Blast both are left without an army, and by the same logic, the timer for the fight would need to be reduced, but at a technical level this is almost impossible... in short, this is definitely worth forgetting about :smile09: