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*still indulging in the reveals*



Ah, well. Idk if it'll be okay or not, but maybe.



Guardian Sun is better.



Cool.



Well, this one's a meme. It'll be played in dishift just for the lulz. But overall not bad - it keeps standard cards from getting too far ahead.



M-m-m, considering how Cygames tries to force trade value (or is it just me?) - not bad.



Oh Rasilon, how wonderful that the cockroach is rotating x) x) x) In unlimited it'll be terrifying until the first round of nerfs.
Though I'm not sure if it'll break the cockroach that much, but these tokens are just perfect for big combos. Fairies are trash.



Don't really remember this guy from the last series of reveals. It's alright. Idk. Probably a bit overpriced. But probably fine. More for arena.



I wonder why they moved away from reduced stats on evolve. They would have been very appropriate for this card.



Fine basically, like some kind of carrot thing.



Basically Rosie got offended and moved from the forest to the mages. Idk. Seems to me it'll be pretty much the same as Rosie.

At the end of your turn, give allied followers +1/+0. If you are not in Vengeance, also deal 2 damage to your leader.
I wonder who would need this. Maybe some sudden Jormungand synergy.

Choose an enemy follower. Banish it and all enemy followers of the same name.
RIP Shadowcraft.
Well, better than the acolyte at least. Though idk, the result will be the same.



Genesis and Fortochka are wiping away tears of happiness, because now there's someone to carry on their legacy in rotation.

Manaria, Ancestor of Magic - Evolved
Runecraft Legendary Mysteria Follower
5 cost 4/4 > 6/6
Fanfare: Give your leader the ability "Your spells do 1 extra damage" for the rest of the game. This ability can stack.
RUNECRAFT APOCALYPSE INCOMING!!!
Ah... Right... Scoton is rotating...
...
RUNECRAFT APOCALYPSE IN UNLIMITED INCOMING

Mysteria Monitor Hannah - Evolved
Runecraft Gold Mysteria Follower
5 cost 4/4 > 6/6
At the end of your turn, randomly add Mysteria Magic Burst or Mysteria Magic Shield to your hand. If Mysteria Magic Burst or Mysteria Magic Shield is not played this turn but Mysteria cards are played, add a Mysteria Rite into your hand instead.
Complex.

Mysteria Knowledge
Silver Runecraft Mysteria Spell
1 cost
Randomly add Mysteria Magic Burst or Mysteria Magic Shield to your hand.
Dishift will abuse this crap in unlimited, mark my words. Until they nerf it.

Mysteria Summoner Beryl - Evolved
Bronze Runecraft Mysteria Follower
3 cost 2/2 > 4/4 Whenever a Mysteria card is played and your board does not have a Mysteria Beast Nick, summon a Mysteria Beast Nick.
It'll do.

Jill, Teacher of Sorcery - Evolved
Bronze Runecraft Mysteria Follower
2 cost 2/2 > 4/4
Last Words: Randomly add a Mysteria Magic Burst or Mysteria Magic Shield into your hand if you have other Mysteria cards in play.
Pretty normie for a 2/2/2.

Mysteria Beast Nick - Evolved
Bronze Runecraft Mysteria Follower Token
1 cost 1/1 > 3/3
Last Words: Spellboost the cards in your hand once.
Logical.

Mysteria Magic Burst
Bronze Runecraft Mysteria Spell Token
2 cost
Deal 3 damage to an enemy follower. Deal 1 damage to the opponent.
Great. Almost like rune piercing.

Mysteria Magic Shield
Brone Runecraft Mysteria Spell Token
2 cost
Summon a Clay Golem. Give all allied Clay Golems Ward.
This is better than the usual golem summon. Good.

Mysteria Rite
Bronze Runecraft Mysteria Spell Token
5 cost
If you have a Mysteria card in play, this card costs 3 instead. Deal 3 damage to an enemy and summon a Guardian Golem.
Holy crap. Good.

So, Rune is getting a new trait that synergizes with spellboost and has follower-INTERACTIVE potential. I predict the revival of Dashka or a Dashka-like deck. It would be good to put various Clarks, Anya, and just in case, the Dovakin girl under the Mysteria tag too.

And for dessert.

Click. Click.
The two new mechanics are Reanimate and Sacrifice.
reanimate is the following:
Reanimate - Resummon one highest cost card sent to the graveyard that is lower or equal to the number written on the card. Randomly pick if there's a tie. Reanimate (2) means you resummon one highest cost follower that's 2pp or less.
And a new 5pp Shadowcraft Spell
Exchange of Spirit
Gold Shadowcraft Spell
Reanimate: Your turn's turn number.
Description - Summon all followers of the same cost that are sent to the graveyard equal to the turn you cast this card. For instance, if you have played a Bahamut prior, your turn 10+ games will resummon Bahamut and any other 10pp cards with this spell.
Sacrifice - Put a follower from hand into play and destroy it. Doesn't trigger Last Words.
Additionally, there's an unknown PP cost amulet with countdown 2, fanfare: summon 2 skeletons, last words: necromancy (2) reanimate (2).
One big "what the hell" is clear, but Shadow will get a couple of cool new mechanics. In my opinion, very great.
А, вот почему.

🏹🎪+⛓️♿=💕