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Here's a small update: I've reworked all the resources to fit the Star Wars setting, and this time, I created the models myself.
They are listed from left to right, with the original resource name in quotes.
Spare parts (wood), computer chips (ore), crystals (mercury)
(Those who played the original will remember the first two resources)
Fuel tanks (crystals), batteries (sulfur), medical supplies (gems)
And finally, the currency of a galaxy far, far away – credits, which, of course, replace gold.
Here are a few examples of the icons.
The idea behind this replacement was to ensure that the new resources largely match the old ones in color, so as not to confuse the player too much.
Also, the concept of healing items as artifacts, which I described earlier, has been slightly changed. Now, healing items will not be artifacts, but a resource used to restore creatures after battle. At the same time, various mechanisms, for example, can be restored by consuming spare parts