The first few days were bleak, but I found a necropolis town with a vampire lair %(). There are 3 conservatories, although 2 are very far away – I took them up to level 125, and I just couldn't help myself. Sanya gets diplomacy on level 3 %(), and along the way, I found a scroll of flight %(), but instead of flying to the center, I flew to a smaller treasure on the rocks. There, I spend 4 days, mostly gaining +37 basilisks, +15 ifrits, 5 hives, 1 utopia, -37 basilisks, +5 sword, +5 helmet %(), and +5 knowledge %. My opponent has a monster – a group of monks... but he's coming soon with a decent army, slightly smaller than mine, but with stats of 20 10 20 10 (200) and clearly with magic, compared to my 10 7 10 8. 135 – in the first battle, I hit his strongest stack with implosion, pay him off, run around, and join another 15 ifrits. 136 – the opponent catches up, I cast another implosion, pay him off (utopia is great), and the opponent ends up under a castle. I manage to replenish my mana in a good well under one of the castles, and attack with an armageddon, leaving the opponent with 3 vipers and 16 cerberuses. Then, already falling asleep, I realized that the ifrits with haste can reach the dogs, and the scout finishes off the unfortunate Clavius.
Thanks for the game, I managed not to mess up and play my cards more or less skillfully.
It's frustrating how many times I lose a game because I want to finish it too quickly; I don't know why, tfp