This became especially noticeable in the later missions, where, with a magic power of 50!!!, units like ghosts, liches, and fateweavers had absolutely no damage in ranged attack mode. The last straw was the mission to rescue Svetlana, where the auto-battle showed a battle with minimal losses (without magic), but I could barely win the battle with magic (the auto-battle clearly works correctly).
I'm attaching a screenshot from the battle.
Image
Ghouls have a base damage of 6-8.
Ghosts have 5-7.
With 24 attack, 10 ghouls deal 103-137 damage, instead of 60-80.
With 50 magic attack, 10 ghosts deal 50-70.
Am I missing something? Or is this a bug? If it's a bug, how can I fix it? It makes the game unplayable.
Licensed, complete edition.
Added 4 hours 28 minutes later
Yes, it's a bug. With another hero, Kaspar, everything works as it should. The main character is bugged. It's a strange feeling when you've almost completed the entire campaign and half of the creatures attack with zero damage. It would be so much easier to play otherwise.
Now I need to figure out how to get rid of the bug so I can finish the current campaign normally. I removed all artifacts, swapped dynasty weapons – it's useless.
I'm not even talking about the spells, the price of which has almost doubled for some unknown reason. What a raw game...