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Игры HoMM3 for fun

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#4095
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Al Feyn
I had a mix of gheme [or: a Gem/Hem? unclear — kept as likely gender/player reference] in the form of a terrible road with not much meat along it, but everything else... was quietly freaking out. Three native heroes, one of them Galthran. An university [Universal/Magic University] in front of the castle, with Logistics and Tactics inside. Next, not far from the road, a Witch for EARTH. :) Tant broke through (for the sport of it) storms [Storm elementals?] on the respawn with one Animate [Dead]. Everything else just Galthran broke through, had to give the old man something to do too. They gave away a Town Portal scroll.
Other than that, the road made everything very slow. But still out-bid and out-muscled them.
Yes, thanks to your and Zoog's advice, I came to the conclusion that it's much more enjoyable to play mix on fast roads.
It's strange that the starting zone is either really vast or very small. Although I've played out both generation variants, in the first case coming out truly prepared, in the second case having fast development in both castles. In this case, the main thing is that if there are problems with the first road, the second one doesn't exit into an adjacent zone with a penalty. (I deliberately made one of the adjacent zones, the far one, with a penalty-free territory for normal traversal even by roadless travel, which I've used many times in games on the template).
Regarding the name – it's very nice to see a misl [or: рассл? likely misl = mislious/mixed/mix?] mix, but that's too much honor for me, please call it as Baratorch decided – 6LM-8MM mix :)
With that name, it came to everyone's game folder with the update, accordingly you can generate it without adding anything to the data, no extra rmg.txt.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix