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#544
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The AI is behaving strangely. It attacks a castle with a garrison of only 22 gremlins and 10 gargoyles, while the player is level 1. The attacking side has 19 archdemons and 1 unupgraded knight. After the archdemons teleport inside the castle, only 7 gremlins remain among the defenders. However, instead of finishing off the 7 gremlins, they start teleporting them to themselves each turn. Then, I move a gremlin away, and it all starts again. And the hero, instead of finishing off these gremlins, resurrects archdemons (3 at a time per turn). As a result, the towers shot them down, and the catapult could only destroy the left tower. I've never seen anything like this before. The map size is 320x320, 6 players (3 vs 3), and the AI type for all is "Offensive AI."

P.S. I still voted for this mod.

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