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One and done. The best-case scenario for this character – eliminating the evil – has already played out, and there won't be another opportunity like it. Shops, gear, taverns, and fun stories with bandits are for low-level characters; I spent a week in a hotel in the city before the palace. As for her development, given her strong mental state, there won't be any; she'll continue to walk around and scowl. Moreover, it would be foolish to go on another adventure with the companions after such a fallout.
If you want an epilogue, here it is: she sent the money and a report about what happened to the abbess and continued on her way to practice witchcraft.
She will be the only (my) character to gain all the experience, successfully retire after completing the first chapter, and not die in a ditch in the second chapter/in the next experience.