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Clan Wars – new faction mechanics.

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based on the description, I don't particularly like the changes to the Demon Lord's stats:
PaintingTs

Demon Lords now rely more on the power of spells than on knowledge - stat progression has been adjusted
on the one hand, I myself suggested making the demon a damage dealer with an emphasis not on darkness, but on chaos, but on the other hand, reducing "knowledge" in favor of "spellcasting" will lead to a constant lack of mana related to the "hellfire" perk and a loss of control over the hero's effectiveness as a caster (it will be impossible to accurately calculate mana consumption, as there is already little of it, and it is also randomly consumed by hellfire) in conditions of mana shortage, it will be impossible to effectively use both hellfire and offensive magic.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...