Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
This discussion caught my interest, so I decided to add my two cents as well. The thing is, Heroes takes up a lot of time, and that is an irreplaceable resource. HotA has one huge advantage: it saves game time. There's no arguing with that. Therefore, the probability of playing a match in HotA "in one sitting" is much higher than in SoD. And for family people (which I am), the ability to find time to play HotA increases simply because the match lasts shorter. I played SoD much more than HotA. But you can't argue with the facts)) Yes, it's unusual, and maybe the balance is different there—but saving time (at least for me) remains the deciding factor. Perhaps in the context of this discussion, it' same worth considering the issue of separate leagues for HotA and SoD? And also about entry fees. Maybe the organizers could be incentivized by the fact that their work will be compensated in some monetary equivalent? You can't get very far on raw enthusiasm alone... Paying 100-200 rubles to participate in a league is not an issue for me. How to distribute this fund—a joint decision needs to be made. Even just a regular poll among the participants of this league who will be making those contributions))