I'll say right away that this kind of idea is doomed to fail. It might look cool on paper, but in reality, it turns out to be not so great.
If you look at the history, there was a similar tournament on HP, with the same system. The tournament ended after 2 seasons. And why? People simply got tired of playing the same game with the same people. Even in our Facebook group, where the roster is updated every year, withdrawals still happen. And they happen because people simply don't have the motivation to play in the middle or at the bottom of the table.
Besides, there were similar tournaments on the Hive, like the Crusade, the idea of which was to play for the sake of playing – it ended in the second season, and the organizer disappeared. There was also the Champions League, which did well in terms of the tournament format, mainly because of the prize pool. A second season was planned, but the organizer disappeared. (Coincidence? I don't think so :D)
It's silly to compare this to football, because in football, teams get paid and play mostly for the audience, who need regular matches of their team.
For this to work, even theoretically, there need to be entry fees from the participants, let's say, into a League Fund. Otherwise, half of the players will definitely drop out and not show up, and all these leagues will quickly turn into a mess.
In general, how can we start? Make a registration, then divide into groups of X people (X will be determined later based on the number of those who want to participate), then hold a group stage, and based on its results, create leagues.
For example, 128 people registered for the tournament. 8 groups of 16 are made. They play according to the same rules as in the leagues later. Then the top two places from each group go to the highest league of 16, four go to the two first leagues, and the rest are mixed into the lower ones. At the end of each season, two (or four) from the highest league are relegated to the first, and accordingly, the first (or the first two) move up to the highest, and the rest in the first are shuffled. The same goes for the lower ones; for example, 5 from the first are relegated to the lower one, and 2 move up to the first. The question is, of course, what to do with people who say, "I can't play, please remove me." But this can also be solved simply by assigning wins over everyone who is removed. Something like that.
You can also add cool things that would resemble "home-away games." For example, "home game" - play with any color you want on any template you want. And with the ability to adjust clearly unwritten rules (like banning the Library or Obelisk).
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