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Could you please explain why, when using StartCombat, the enemy hero deployed from the reserve becomes neutral? Is there a way to fix this?
The code essentially looks like this:
```
DeployReserveHero('Skeggy', 27, 145, 0, 0);
sleep(1);
local ENA = crtables(random(3)+1);
StartCombat(hero, 'Skeggy', 5, ENA[1][1], ENA[1][2], ENA[2][1], ENA[2][2], ENA[3][1],
ENA[3][2], ENA[4][1], ENA[4][2], ENA[5][1], ENA[5][2], nil, 'AC',
'/Arenas/Arena.AdventureFlybyScene).xdb#xpointer(/AdventureFlybyScene)');
```
crtables is an external function.