Skip to content
User Avatar
#7841
Auto-translated
LuckyF
Once again, what makes you think this will introduce more randomness? Where are your calculations and proof that randomly killing a powerful hero or a support hero during a rush or when an opponent randomly selects one of many possible cities to attack will be less frequent and less dispersed than the ability to bring that hero or support hero back to continue the balanced fight?
Randomly killing a powerful hero or a support hero during a rush is not random at all; it's a completely controllable event for both players. Randomness is when the code includes a call to a random number generator.

Here, we can only talk about a certain kind of guessing game (like guessing with treasures), but the issues of guessing are definitely lower on the priority list than the issues of randomness. At least because, as a player's skill grows, they start to "guess" more often. And randomness is equal for everyone (except for Ma'retta).