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Poll: Preferences when choosing skills in Heroes of Might and Magic IV.

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#82
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And in general, some strange thoughts are being discussed about 4-5 magics. Definitely a waste of time. (...) So, unless it's a campaign or some kind of special map, there will be enough exp for combat branches, native magic, and maybe one more (a little bit + altars, universities, libraries, etc.)

Obviously, if it's not a campaign, you won't be able to level up 4-5 magics, even if you want to. For example, in scenarios I level up two. Quite... you might not even have time to max them all out. Usually, it turns out to be Spellcaster, Warlock, Demonologist. Basically, depending on the situation ))) And recently I experimented with a Dark Priest (Death+Life), a very decent combination. At first it felt wrong, but then the cocktail of Life blessings and Death curses worked like a charm! + Death can also raise own units in battle, while Life resurrects after the battle!! Awesome!!!