The start was very rich, with 3 cons on the respawn point, and units like knights and droids, but he took it to 124 - everything was in the depths, there were many resources, the GM was being built, but he got carried away and didn't take wisdom from any of the main players (there were also 4 necromancers), and when he leveled up, he took the key city the next day and was defeated, the capture of the outer treasure with a flight was canceled, and a little later he put himself in a vulnerable position, TF
The start was very rich, with 3 cons on the respawn point, and units like knights and droids, but he took it to 124 - everything was in the depths, there were many resources, the GM was being built, but he got carried away and didn't take wisdom from any of the main players (there were also 4 necromancers), and when he leveled up, he took the key city the next day and was defeated, the capture of the outer treasure with a flight was canceled, and a little later he put himself in a vulnerable position, TF