Otherwise, all the experience comes from fighting neutral creatures in groups of two dozen... But that's not experience – it's just luck: if you go right, you'll find two chests with experience... :) Where else can you get it? There's no intrigue at all... Ideally, the entire map should be cleared and all experience-related tasks completed within a month – that's what we should strive for, but this map has no such tasks... Or am I missing something? :)
I'm not against the idea of improving the map – it's just that there's no main storyline and a few "challenging battles" wouldn't hurt, such as battles that would almost determine the place in the tournament standings, and of course, you could add some interesting features... For variety, you could put "training" in a hut, but of course, it wouldn't be available for free.
However, I think that if the map is taken for improvement, the deadlines should also be increased, although this is up to the organizer :)
We need to think about how this can be done in the least disruptive way...
:smile19: Deleted :smile19:
Reason: flame and off-topic, not related to the tournament.
Sincerely.
I think that no matter what rules the host sets, it won't spoil the tournament, and the best players will participate in this tournament, and others will learn something from them.
No matter what rules the host sets, there will always be a participant(s)... and the number depends on the rules and other factors.