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If I understand correctly, the scripts are located in data.pak/scripts, or in the data/scripts folder, then in both cases, you can manually call the desired script from the console:@doFile("/scripts/SCRIPT_NAME.lua")
In IRMG, scripts work immediately without any external intervention. In the NHF mod, there is a third-party program that patches maps (as it turned out, it works not only for their mod, and the problem has already been solved, but I want to understand the essence).