It certainly could be improved (and perhaps even should be)... but it would immediately create confusion...
Someone might not notice that the save has been replaced... and then things would spiral out of control...
We need to think about how to do this in the least disruptive way...
But, I absolutely agree with Alex_R - you don't have to change anything, everyone will still be on equal footing... A strong player will still find a way to surprise everyone here... The only question is, what will he say in the description? :) No one will ask him - "how did you do that? Or how did you beat that guy?" There are no such questions here...
"I just spent four weeks with a logistics expert, collecting all the chests along the way and defeating all opponents in auto-battle." You don't even need to save units - there's no Altar anyway! (By the way, the Altar is still a mandatory attribute of a map for experience)... Is saving units in battles not a sign of skill?
That's right... there's no need to turn this into another puzzle from a blitz tournament...
A map that puts a good player on the same level as an average player (and how can a strong player apply their knowledge if there is nowhere to do it?) is only convenient for average players... :D
And in general, a complex map is usually interesting... A simple one - rarely...
