Actually, I don't know why you think I deliberately create challenges for the players. I try to make a neutral world so that it is interesting for me to run and for the players to play...
Two characters died with a huge supply of healing potions on a preliminary quest designed for one player, and the reward was much less than the cost of the potions.
The only door doesn't open; this prevents the character from completing the trial.
Almost certain death for the entire group, which they were saved from solely by a random item.
e si ieu muoir, er mi grans deliuriers