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Galtran was performing well, quickly securing the ground and gaining wisdom – he decided to build up, starting on turn 5. On turn 122, he moved into the center with 300+ skeletons and settled in the town, which was right next to the Guardian of Order. The opponent's exit point was nearby. On turn 123, he began scouting the center and gathering resources. On turn 124, the opponent emerged, breaking through two of his Guardian of Order structures and spending almost the entire turn timer – about 20 minutes – finishing the second battle with no time remaining. I checked with a scout – he had no mana. His army consisted of 40 Grand Griffins and 2 Angels. I attacked, eliminating all the Grand Griffins and resurrecting the skeletons that had been shot down – the opponent offered a truce. Then came a slow week of clearing the center – the opponent didn't venture out much. On turn 134, the opponent emerged with Golden Dragons (3 of them). But by that time, my stats were higher, with 3 Archangels, 2 Angels, 30 Ducks, 30 Monks, and 500 skeletons. So, even though it was difficult to overpower the center with just items and resurrected units, Galtran ultimately carried the game, even though I don't particularly like playing Necropolis.