Auto-translated
Which company would be best suited to create Heroes 8?
(an opinion from one of the fans)
If Ubisoft decided to make a real-time strategy game based on Heroes, they should give the development to Creative Assembly – and only them!
Creative Assembly is a British subsidiary of Sega specializing in computer game development. It was founded on August 28, 1987, by Tim Ansell. The company is best known for its series of strategic computer games, Total War, and the survival horror game Alien: Isolation.
Company website: https://www.creative-assembly.com/
Even during development, I followed the news and eagerly anticipated the game. My expectations were mixed. I wondered if they would ruin the strategy aspect, but at the same time, I imagined how everything would unfold in battle. I pictured large creatures crashing into crowds of infantry, crushing everyone in their path. And giants turning poor little people into bloody mince with their huge clubs. Heroes using devastating spells, etc. Almost all my expectations came true. I want to note that they not only managed to preserve the strategic spirit of Total War but also convey the entire atmosphere of Warhammer! Players are simply delighted! The developers have attracted a huge audience of different genre fans, and they enjoyed the game. This is a great success for Creative Assembly and happiness for us )) And based on this, it would be logical to give them (or sell the rights) to create a new TotalWar: Might & Magic! Not turn-based Heroes 8, but specifically an RTS. And don't skimp on the budget because there is a very high probability that the game will more than pay for itself. Think about it yourself.
1) They have a proven, suitable engine that gets better and better with each iteration.
2) They already have successful experience in the fantasy genre, like Warhammer.
3) All the gameplay has already been thought out, and it won't differ much from Warhammer. Heroes will fit in seamlessly.
4) They don't need to rack their brains coming up with a new universe. Everything is ready long ago. The world of Ashan exists and awaits its time. All that remains is to bring it to life by copying the world of Heroes into Total War.
5) In terms of quantity and variety of races, not factions, Ashan will completely overshadow Warhammer! Yes, you heard right. Those who have played both Warhammer and Heroes will confirm this. The main list of creatures consists of humans or humanoids holding swords/axes, spears, sword/axe and shield, spear and shield, halberds, two-handed swords/axes, bows/crossbows, darts/spears, staves, etc. Plus, they are copied and placed on horses and other mounts. There is a very limited selection of actual monsters and unique creatures. Moreover, the same giant or dragon appears in almost all factions. And in this regard, Heroes surpasses Warhammer many times over! Take gnomes as an example. Warhammer - a gnome with all kinds of melee and ranged weapons + explosives + flamethrower. Only 5 types of artillery and several types of aircraft are unique. And that’s IT! Now Heroes – gnomes with melee and ranged attacks + mage + rider on bears. Unique ones include: than, fire dragon, valkyrie, fire giant, lava elemental, kobold, and support units. Impressive. And if we vary them as in the game – a gnome with a spear/axe/halberd/crossbow, a mage on a bear, a fire giant riding a lava elemental, etc., then the number of units will increase even more. And I am sure that this is not the entire roster of gnome faction creatures in Ashan. There will be another couple dozen somewhere deep within mountain caves or on their peaks. I won't list the rest of the races; you can find them yourself online and compare.
6) Regarding the number of factions. An important point. In the game, they differ only by their emblem, initial location, and the presence/absence of a legendary hero!!! That's it! It turns out that we were simply ripped off! But if they make an Ashan Total War, then, based on the above points, they can create truly different sub-factions with different unit compositions. This would be amazing! For example, for the League of Shadows, it would look something like this. Fragments of Night: basic composition + improved furries and soulless, hydras, dark knights. Marked by Shadow: basic composition + improved witches and assassins, faceless ones, dark knights. Grim Hearts: basic composition + improved lizard riders and manticores, hydras, a few creatures from Shio (why not?), no dark knights or faceless ones. Orcs and nagas have an even greater variety of factions.
7) There is also such a thing as "legendary lords." And believe me, there are many in Ashan. Compared to them, Warhammer’s are just pathetic, both in terms of strength and quantity.
8) Warhammer heroes cannot really cast spells. To cast spells, they need the presence of "winds of magic" nearby, which "roam" around the world in very small quantities. And don't think about taking several mage heroes into your army because mana is shared among all!
They can hardly be called mages. In Ashan, every little brat will cast spells better than any of the great lords of Warhammer, ha-ha-ha )) Here, we have magic that is not only normal but even abundant. Everything is permeated with magic. In general, the gameplay will be much more extensive and interesting than in Warhammer.
9) And finally, Creative Assembly definitely won't let us down!
So, here's how it turns out. Now, the world of Warhammer and all its fans think that they are enjoying the best fantasy universe (even if it's harsh), with the most beautiful flora and fauna, Gothic architecture, and where the heroes and creatures are the greatest. They have no idea that they simply pale in comparison to the universe of Ashan ))) It's unfair... We need to fix this quickly. And as long as there is demand for a fantasy Total War, we need to create TotalWar: Might & Magic as soon as possible!!!
https://www.creative-assembly.com/

https://www.youtube.com/watch?v=MkgpsHun1sY
(an opinion from one of the fans)
If Ubisoft decided to make a real-time strategy game based on Heroes, they should give the development to Creative Assembly – and only them!
Creative Assembly is a British subsidiary of Sega specializing in computer game development. It was founded on August 28, 1987, by Tim Ansell. The company is best known for its series of strategic computer games, Total War, and the survival horror game Alien: Isolation.
Company website: https://www.creative-assembly.com/
Even during development, I followed the news and eagerly anticipated the game. My expectations were mixed. I wondered if they would ruin the strategy aspect, but at the same time, I imagined how everything would unfold in battle. I pictured large creatures crashing into crowds of infantry, crushing everyone in their path. And giants turning poor little people into bloody mince with their huge clubs. Heroes using devastating spells, etc. Almost all my expectations came true. I want to note that they not only managed to preserve the strategic spirit of Total War but also convey the entire atmosphere of Warhammer! Players are simply delighted! The developers have attracted a huge audience of different genre fans, and they enjoyed the game. This is a great success for Creative Assembly and happiness for us )) And based on this, it would be logical to give them (or sell the rights) to create a new TotalWar: Might & Magic! Not turn-based Heroes 8, but specifically an RTS. And don't skimp on the budget because there is a very high probability that the game will more than pay for itself. Think about it yourself.
1) They have a proven, suitable engine that gets better and better with each iteration.
2) They already have successful experience in the fantasy genre, like Warhammer.
3) All the gameplay has already been thought out, and it won't differ much from Warhammer. Heroes will fit in seamlessly.
4) They don't need to rack their brains coming up with a new universe. Everything is ready long ago. The world of Ashan exists and awaits its time. All that remains is to bring it to life by copying the world of Heroes into Total War.
5) In terms of quantity and variety of races, not factions, Ashan will completely overshadow Warhammer! Yes, you heard right. Those who have played both Warhammer and Heroes will confirm this. The main list of creatures consists of humans or humanoids holding swords/axes, spears, sword/axe and shield, spear and shield, halberds, two-handed swords/axes, bows/crossbows, darts/spears, staves, etc. Plus, they are copied and placed on horses and other mounts. There is a very limited selection of actual monsters and unique creatures. Moreover, the same giant or dragon appears in almost all factions. And in this regard, Heroes surpasses Warhammer many times over! Take gnomes as an example. Warhammer - a gnome with all kinds of melee and ranged weapons + explosives + flamethrower. Only 5 types of artillery and several types of aircraft are unique. And that’s IT! Now Heroes – gnomes with melee and ranged attacks + mage + rider on bears. Unique ones include: than, fire dragon, valkyrie, fire giant, lava elemental, kobold, and support units. Impressive. And if we vary them as in the game – a gnome with a spear/axe/halberd/crossbow, a mage on a bear, a fire giant riding a lava elemental, etc., then the number of units will increase even more. And I am sure that this is not the entire roster of gnome faction creatures in Ashan. There will be another couple dozen somewhere deep within mountain caves or on their peaks. I won't list the rest of the races; you can find them yourself online and compare.
6) Regarding the number of factions. An important point. In the game, they differ only by their emblem, initial location, and the presence/absence of a legendary hero!!! That's it! It turns out that we were simply ripped off! But if they make an Ashan Total War, then, based on the above points, they can create truly different sub-factions with different unit compositions. This would be amazing! For example, for the League of Shadows, it would look something like this. Fragments of Night: basic composition + improved furries and soulless, hydras, dark knights. Marked by Shadow: basic composition + improved witches and assassins, faceless ones, dark knights. Grim Hearts: basic composition + improved lizard riders and manticores, hydras, a few creatures from Shio (why not?), no dark knights or faceless ones. Orcs and nagas have an even greater variety of factions.
7) There is also such a thing as "legendary lords." And believe me, there are many in Ashan. Compared to them, Warhammer’s are just pathetic, both in terms of strength and quantity.
8) Warhammer heroes cannot really cast spells. To cast spells, they need the presence of "winds of magic" nearby, which "roam" around the world in very small quantities. And don't think about taking several mage heroes into your army because mana is shared among all!
They can hardly be called mages. In Ashan, every little brat will cast spells better than any of the great lords of Warhammer, ha-ha-ha )) Here, we have magic that is not only normal but even abundant. Everything is permeated with magic. In general, the gameplay will be much more extensive and interesting than in Warhammer.
9) And finally, Creative Assembly definitely won't let us down!
So, here's how it turns out. Now, the world of Warhammer and all its fans think that they are enjoying the best fantasy universe (even if it's harsh), with the most beautiful flora and fauna, Gothic architecture, and where the heroes and creatures are the greatest. They have no idea that they simply pale in comparison to the universe of Ashan ))) It's unfair... We need to fix this quickly. And as long as there is demand for a fantasy Total War, we need to create TotalWar: Might & Magic as soon as possible!!!
https://www.creative-assembly.com/
https://www.youtube.com/watch?v=MkgpsHun1sY