Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
You don't come up with something like this on the fly; it's planned in advance. Maybe Revan really wanted to put our characters in a situation where they have to sacrifice NPCs (or themselves), but not specific ones. This doesn't seem very logical. A group of people gathers, and it just so happens that among them is a wise man, a loyal dog, someone with excellent eyesight, and someone else. On the other hand, we can assume that the emperor designed this room so that it could only be passed by sacrificing people with specific qualities, and by a miraculous coincidence, we just happened to have those people. In short, you can argue about this endlessly and come up with a billion different theories. We can't get inside Revan's head and find out what logic he used when he came up with all this. When I created puzzles in my expansion, they seemed not very difficult and obvious to me. But when people started solving them, it turned out that this wasn't quite the case. This is the essence of any puzzle – guess what the author was thinking. Not just in the expansion, by the way, but in real life too.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт