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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#3646
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It's not very clear why, when loading a save (not an autosave), the timer increases by the duration of the turn. At first glance, there are no arguments in favor of this. But if they exist, perhaps increasing it by 1-2 minutes would be a good option? (For example, to allow players to focus on the turn before starting to click when the timer is low – loading a save can still be disorienting; in our Game of Thrones game, for example, Lucky lost to Bishop in a won game by misclicking immediately after loading). A specific situation occurred today in a game. A crash occurred during a battle (just in case – it was impossible to lose there; an ubermage with double mana, oil, and expert resurrection was fighting neutrals; it was a normal crash). The battle.gm2 file is loaded, and during loading, the remaining time timer shows 2:45 (this is the correct timer). After loading, the player is suddenly given an additional 8:30, and they take their turn starting from 11:15. We agreed to simply take an 8:30 break. The player waits for the 2:45 mark and then starts their turn. But what was the original purpose of this timer increase (is it a feature)? Or is there no purpose (is it a bug)?
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