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Worshipper – “Conquest” [Campaign 2, Mission 3]

#115
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What works for a warrior doesn't always work for a hero. In the first week, a druid hero appeared in the tavern again. However, I couldn't quickly capture the northwestern city. Without a solid army, I couldn't break through the horde of elementals. So, I took this city shortly before Gilraen arrived. The druid didn't have time to level up. Gilraen easily defeated the druid and Agrael, along with what remained of the army after the battle with the elementals. There was practically nowhere to run, as all the roads were blocked by difficult-to-defeat neutrals. Gilraen had 4 emerald dragons, 25 high druids, and everything else in decent numbers. All units were upgraded. The druid's army was much stronger than Agrael's. Therefore, I decided to start the mission again and change the plan – to do without the druid. I plan to give the druid army to Agrael and my own to Delab. I got her in the tavern on the second try to avoid spending money on a cart. There are catastrophically few resources for a hero to build a castle and buy troops. And Delab herself can do some things. Moreover, after visiting the dolmen of knowledge, her ballista will fire twice. Instead of mages, I decided to reach the elementals through elven archers and about 500 zombies. Archers, of course, cannot pass without losses. But three stacks of zombies can be broken through without losses by fairies alone, only it takes a very long time. Cerberuses killed them much faster. At the beginning of the mission, Gilraen, as a hero, doesn't run away from the battlefield. He killed all the imps and devils. The kraken, taken as a bonus, had to be left in reserve after a reload, as before the reload, Gilraen killed one of them. And they are needed to reduce the defense of the elementals.