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I completely disagree with this – an unpredictable enemy is, in my opinion, better than one that is pre-programmed to follow a specific behavior pattern.
In general, if you look at the original ToE, there were times when, after defeating a strong neutral creature guarding some relic, the AI would, instead of taking the prize, pick up a bunch of resources or a chest, which clearly only supplemented the main treasure – that is, it gives the impression that this battle was only for gaining experience, because why defeat a strong neutral creature without taking what it was guarding?
Another well-known problem with the AI is its attitude towards the "Evasion" spell and mass versions of spells – if the AI is so stupid and this is irreparable, then you could try to program specific perks for it that it will/will not take, because there are clearly strong and clearly weak perks, and even with strong perks, the AI sometimes doesn't know how to use them – in my opinion, only passive abilities will be played out in a game with the AI (that is, improving combat skills, machinery, and logistics), and from magic, perhaps only chaos or darkness, and even then not always – these are not passives, and the AI may start to act stupidly.
Regarding the priority of perk selection for the AI, in the remake, the priority of perk selection is taken from "MegaAI". In the future, I plan to adjust the priority so that the AI levels up to the racial ultra skill, access to which has been made easier in the mod. But this will take time, which I don't have right now.
Added 4 minutes ago
In EE, I think you can choose in the bonuses before the start of the map what the AI will be (defensive or attacking).
Yes, but EE is currently incompatible with "Remake". As far as I know, the author of EE has reappeared on the forum and announced that a 3.2 release will be coming soon, and he called the previous version of his mod a prototype with a series of shortcomings. So, for now, I don't see the point in adapting the previous version for the modification.