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Another point – just like in the original ToE, each skill serves as a base for obtaining Specialization Upgrades (SU) twice (for example, attack for Orcs and Demons, defense for Humans and Dwarves). I aim to make these paths as distinct as possible. For example, a Dwarf progresses towards SU along the right branch of defense (the one that ends with the "Fire Resistance" perk), while a Human progresses along the left branch of defense (the one that ends with the "Readiness" perk), and almost everything is structured this way, with a few exceptions. Currently, both the Elf and the Demon progress towards SU along the same branch of luck (the central branch starting with the "Soldier's Luck" perk and ending with "Elven Luck"). While this branch is definitively assigned to the Elf, it's not the case for the Demon. On the one hand, it needs to be given a different branch, but on the other hand, the central branch is also the most characteristic for it among the available ones – the Demon is, by default, a combat class, not a magical one. The remaining two branches are the resistance branch and the lucky sorcerer branch. The first is not particularly suitable due to its defensive orientation, and Inferno is an offensive faction. The second is not particularly suitable due to its focus on magic rather than physical attacks, but it is still of an offensive nature. So, should the Demon go through the lucky sorcerer path? – in principle, it's acceptable
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...