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I think it's not worth overcomplicating things.
All possible calculation options that do not take place (or similar parameters) into account turn out to be quite cumbersome, difficult to understand intuitively, and inconvenient to work with. Essentially, Iron's option is the optimum in terms of simplicity, clarity, and relative accuracy. If we assume that an average tournament does not have huge gaps created by the leader, then provided we abandon the place ranking, this method can remain as a working one...
No "simple" modifications can be attached to this calculation option, because we immediately drift back toward the same problems we want to get rid of.
But when a leader pulls ahead, a tilt occurs toward an unjustified lowering of the rating for all participants except first place. Moreover, those players who are higher in the tournament table suffer the most.
A simple example:
1 day - 100 points
10 days - 10 points
100 days - 1 point.
The gap between first and second place is equal to the gap between second and third (tenfold). But in this case, an unjustifiably small amount of rating points is awarded for second place... From the perspective of total rating, the results of the second and third players are practically leveled, which is not actually the case... Moreover, regardless of the number of players in the tournament, all other results will fall between 1 and 10 points. And the reason is chance—specifically, the appearance of a strong player at the tournament.
If he hadn't played, the result would be different:
10 days - 100 points
100 days - 10 points.
As we see, for an underdog, no significant changes occur; at the same time, a relatively strong player is highly dependent on a random combination. Moreover, this effect always exists, simply
I don't understand how you are comparing them. One strong player showed a result of 1 day (see your first example), and another strong player showed a result of 10 days ON THE SAME MAP from the same starting save. How can you call him a strong player (or say he was very unlucky)? Theoretically, there should be results of 2,3,4,5,6,7,8,9 between 1 and 10. That's why the question arises regarding example 1. Why do you assume that a player with a result of 10 is strong? Well, sure, if he had a good rating and showed good results for this version BEFORE, then yes. But then the simple explanation is—he had little real time and didn't play the map to his full potential or MADE A MISTAKE. I repeat, NO bonus is DUE for that! even though he took second place—it just happened spontaneously in this tournament due to the chance absence of players of a certain level, and including the same place in the formula will only unjustifiably boost such a player's rating.
it manifests to a lesser extent in the absence of a gap in results.
If we ignore this point, we can stop talking about ratings until better times.
I suggest again: let's aggregate results for the universal only for those players who played 5 or more stages. Moreover, each player should choose their best results from only five stages. The places in the universal nomination will be determined by the sum of ratings from one of the systems. Why is everyone silent about this proposal—is it bad again?
Added after 9 minutes
well, since you've looked at the table, please take the trouble to find the thread with the tournament regulations; everything is clearly explained there in the first post. And get something soft to lie on, because I fit all of this into 1 POST on 1 PAGE, and I'm not Yandex... I gave one link and that's enough, otherwise you'll actually get spoiled!
Kyle: no one is to blame that you cannot find the right one among three threads! This is entirely your problem. And "attacking" other people over this is simply not nice!
Respectfully.
Added after 29 minutes
PS. And I also forgot to remind you about the co-ops. They can actually artificially create the presence of players of a certain level at a tournament, even if not all of them have that skill level. And thereby, when taking place into account, the rating of those they push down will be unjustifiably lowered. Some might object that those players will still receive an unjustifiably higher rating anyway—well, to hell with them; the main thing is that the rating of those following them in a system without places WILL NOT DECREASE relative to their real result, and that's what matters. The same applies to the presence of a cheater at the tournament. In a system with place ranking, he will push honest players down and LOWER their rating. In a system without place ranking, he might get a better rating if he isn't caught, but the ratings of those following him won't suffer due to an unjustified lowering of their rank.