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Slightly off-topic, but what does "non-turn-based combat" mean?
I meant a parameter like initiative. After all, a game with clear rounds (turns) is played like chess. There are many guides on clearing utopias, crypts, and other locations for the third game. Because it is clearly understood who and how moves, the game is about waiting, and so on. You can't do that with initiative; battles with it are more... random, I guess? Because if you remove the ATB scale, it will be unclear who goes after whom. This is unlikely to be suitable for esports, where every effort is made to eliminate randomness with tons of rules. But for PvE gaming in the evening, "for relaxation," with thousands of creatures, I think the fifth game is perfect.