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Anarchy in all its glory - after all the restarts, it gave out a tent and blocked one of the roads, 0 money, the opponent shamelessly shines with Adele on turn 111. On turn 112, pumping up a Necromancer with 50+ zombies, I snatched a Scroll of Destruction %), on turn 113 - a Town Portal, and even enough diplomacy %(). But there was no mana at all until turn 121, somehow managed to set up Vivs, 3 heroes against 8 enemy heroes (there were 2 Necromancers and 3 castles).
But until turn 131, I just ran around the swamp with a penalty, mowing down skeletons, grabbed 40 Gnolls, 20 Green Dragons, and 60 Pixies).
But then I immediately took 27 Dryads, ran for a couple of days with a penalty behind 2 Conservatories (of course, both were mini), a scout with Destruction took +2 attack +2 defense, found a magic spring - everything became faster, but in general - nothing good, the treasure is empty, +47 Djinns - that's all the joy.
On turn 14, I broke through in 2 directions - in one, 2 mini-Utopias with junk, in the other, a Necropolis, and at the end, a lower Cartographer was found, +27 Gorgons, +25 Dryads, +20 Green Dragons, +75 Monks, +130 Green Dragons.
On turn 21, 2 Utopias with +3 attack, +10 defense, +10 speed, and here the opponent's diplomat dies of old age (or something like that), auto-combat won't help - they didn't add control, there's no chance of overwhelming them.
Thanks for the fun game.
ICQ 280350202