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AI cheating on single-player maps.

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#45
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On strategic maps, similar in nature to standard ones, this isn't a major issue.
But it becomes a problem when the map is in the RPG genre, and you are the one playing through it, while the enemy hero ends up in a place where they absolutely shouldn't be, and takes something they shouldn't take. This disrupts the flow of the playthrough and can make the map unplayable. It's just that, perhaps, this hasn't ever backfired on you, so you consider it "cool." I don't.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)