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Reimian Empire

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#53
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Jerl Lardis

[804/804][96/96]
Origin: Duchy of Larian (+15 strength)

Characteristics
Strength: 57
Intelligence: 6
Will: 11
Agility: 32
Perception: 30
Wisdom: 6
Charisma: 7 (13)

Parameters
Health: 670 (804)
Melee Damage +114% (136%)
Immunity: 57 (68)
Magic Power: 6 (7)
Magic Energy: 60 (72)
Will Checks: 11 (13)
Evasion: 47 (56)
Initiative: 32 (38)
Accuracy: 45 (54)
Observation: 30 (36)
Spiritual Power: 60 (72)
Insight: 6 (7)
Movement Speed: 5 (6) (9)
Crit: 20%

Skills
Imperial Military Academy
+1 to health for each unit of strength, agility, and will.
+2 to movement speed.
Free basic combat skill.
Advanced Training
+20% to all parameters.
Sailor
+80% to all parameters on a ship's deck.
Mercenary
+(charisma) (26)% to rewards for completing any quests.
Polearms
+0.5 to accuracy for each unit of perception, +0.5 to evasion for each unit of agility, +1% to damage for each unit of strength.
Piercing Strike
Pierces enemy armor. Cooldown: 2 turns.

Equipment
Kurata's Ring
5% chance to take an additional turn in battle.

Plate Armor (Larian steel) (flawless)
Damage -60%
Magic damage -20%
10% chance to reduce damage to self to 0.
Movement limit: 3

Evan Helmet
Charisma +6.
Additional mercenary reward is doubled.

Evan Armor +1
20% chance to reduce incoming damage to 0.

Sandals
Material: harpy feathers
Movement speed +3

Cloak
Material: basilisk leather
Damage to self -10%

Evan Spear +2
Damage: 162 (382)
Additional attack.
+20% critical damage chance.

Money
500 rumies

Begonia

[750/750][100/100]
Origin: Alivar
Immunity to fire. Ability to fly. +5 to movement speed.
+80% to strength. +40% to agility and perception.

Characteristics
Strength: 42 (75)
Intelligence: 10
Will: 20
Agility: 27 (37)
Perception: 20 (28)
Wisdom: 10
Charisma: 5

Parameters
Health: 750
Melee Damage +225%
Immunity: 75
Magic Power: 10
Magic Energy: 100
Will Checks: 20
Evasion: 37
Initiative: 37
Accuracy: 28
Observation: 28
Spiritual Power: 100
Insight: 10
Movement Speed: 8

Skills
Two-Handed Weapons
+2% to damage for each unit of strength.
Cleave
Strength/2=chance to deal double damage. 36%
Concussion
Strength/2=chance to paralyze the enemy for one turn. 36%
Whirlwind
Attack all enemies around the character. Cooldown: 2 turns.

Antimagic
Magic damage -50%. Inability to use magic.

Equipment
Alivar Plate Armor (Alivar steel)
Incoming damage -50%
Strength: 65

Cloak
Material: naga leather
Water damage -40%

Alivar Two-Handed Sword (Alivar steel)
Damage: 156 (492)
Strength: 50

Money
1 gold coin, 33 silver coins, 8 copper coins.

Gilon Lynt

[552/552][140/140]
Origin: Beliad (soldier/fugitive)
+20% to health, +30% to melee damage, +1 to movement speed, +10 to accuracy, +10 to evasion.

Characteristics
Strength: 36
Intelligence: 14
Will: 24
Agility: 20
Perception: 15 (12)
Wisdom: 12
Charisma: 9

Parameters
Health: 460 (552)
Melee Damage +66% (76%)
Immunity: 36
Magic Power: 14
Magic Energy: 140
Will Checks: 24
Evasion: 50
Initiative: 20
Accuracy: 50 (39)
Block: 30
Observation: 15
Spiritual Power: 150
Insight: 15
Movement Speed: 4

Skills
Shield
+10 to accuracy, +100 to health. The character can block enemy attacks with a shield.

Medic
Use of medical supplies is more effective and consumes fewer resources.

One-Handed Weapons
+1 to accuracy for each unit of perception.
Parrying
The character can parry enemy attacks (accuracy).
Light Step
+1 to evasion for each unit of agility.

Equipment
Plate Armor (steel)
Incoming damage -35%
Movement limit: 3
Cannot use ranged weapons
Strength: 25

Helmet (steel)
Chance of critical damage to self -5%
Perception -3
Strength: 10
100 rumies

Plate Gauntlet (steel)
Melee damage +10%
Accuracy -5
Strength: 15
100 rumies

Shield (steel)
Strength: 20
150 rumies

Morgenstern (Larian steel)
Damage: 55 (96)
10% paralysis

Money
2500 rumies

Lobelia Brandes

[361/361][240/240]
Origin: Akkerwald

Characteristics
Strength: 22
Intelligence: 20
Will: 20
Agility: 39
Perception: 43
Wisdom: 10
Charisma: 16

Parameters
Health: 301 (361)
Melee Damage +22% (26)
Immunity: 22 (26)
Magic Power: 20 (24)
Magic Energy: 200 (240)
Will Checks: 20 (24)
Evasion: 39 (82) (98)
Initiative: 39 (44)
Accuracy: 43 (82) (98)
Observation: 43 (51)
Spiritual Power: 100 (120)
Insight: 10 (12)
Movement Speed: 8 (9)
Crit: 10% (20%)
Stealth: 37 (44)

Skills
Imperial Military Academy,
+1 to health for each unit of strength, agility, and will.
+2 to movement speed.
Free basic combat skill.
Gunslinger
The character can use ephemeral weapons of the empire.
Linguist
Knowledge of Enclessian and Alaitic languages.
Advanced Training
+20% to all parameters.

Imperial Art of the Sword
+1 to evasion for each unit of perception
+1 to accuracy for each unit of agility
+3 to movement speed
+0.5% critical damage chance for each unit of intelligence
Quick Sword
Two additional attacks (75% damage)

Crossbow Shooting
+30% armor penetration
Firing range: 7

Rogue
+8 to agility, +8 to perception. +1 to stealth for each unit of agility.

Equipment
Desert Cloak
Protects from strong desert winds, wind magic resistance +80%.

Longsword +2 (Larian Steel)
Damage: 88 (110)
Crit: 20%
Strength: 13

Dagger +2 (Larian Steel)
Damage: 39 (49)
15% kill
Strength: 5

Lotus Knight Crossbow
Damage: 150

Bastard Sword (Larian steel)
Damage: 80
Effect: additional attack.
Strength: 20

Longsword (Larian Steel)
Damage: 55
Effect: 10% crit
Strength: 15

Cloak +1
Material: basilisk leather
Damage to self -15%

Revolver +1
Model: Verilian
Damage: 250
Cylinder: 5
Reload: 2
Range: 8
Year of release: 740
Upgraded: 762

Ammo (Quartz) (x75)
Armor penetration

Ammo (Ruby) (x5)
Damage increased by 30%

Ammo (Topaz) (15)
100% Burn. -10% maximum health for 1 turn. Stacks.

Desert Boots
Immunity to quicksand, no movement penalty on sand.

"Golden Falcon" Ephemeral Pistol
Manufacturer: "Morion"
Model: Astraeus
Year of release: 747
Damage: 120
Magazine: 6
Reload time: 1
Range: 9
Effect: accuracy +10

"Last Step" Ephemeral Pistol
Manufacturer: "Morion"
Model: Astraeus
Year of release: 748
Damage: 80
Magazine: 6
Reload time: 0
Range: 8

Crossbow
Damage: 120

Calvada Platinum Card
Discount: 25%
Limit this month: 4535

Money
5 copper coins

Cedric Hyld

[290/290][280/280]
Origin: Beliad (nobility)
Starting capital is twenty times higher. +40% to selected characteristic (charisma).
Characteristics
Strength: 22
Intelligence: 28
Will: 10
Agility: 24
Perception: 22
Wisdom: 8
Charisma: 62 (67)

Parameters
Health: 290
Melee Damage +22%
Immunity: 22
Magic Power: 28
Magic Energy: 280
Will Checks: 10
Evasion: 46 (73)
Initiative: 24 (29)
Accuracy: 44
Observation: 22
Spiritual Power: 80
Insight: 8
Movement Speed: 3

Skills
Merchant
-(charisma/2)% item cost. Limit: 30%

Mercenary
+(charisma)% to rewards for completing any quests.

One-Handed Weapons
+1 to accuracy for each unit of perception.
Parrying
The character can parry enemy attacks (accuracy).
Light Step
+1 to evasion for each unit of agility.

Equipment
Money
18 rumies

Photos of Sonata Reime

Lute of Ednar Luthier
Active skill: allies of the character within 10 cells of him restore (charisma)*5 health each turn.

Hyld Medallion
+5 to initiative

Beliad Hat
+5 to charisma

Hyld Sword +1
Indestructible.
Damage: 100 (122)
Crit: 5%

Desert Boots
Immunity to quicksand, no movement penalty on sand.

Healing Potion
Restores all of the character's health.

"Night Cool" Tea
Removes negative mental effects (out of combat)
5 cups.
70 rumies.

"Scent of Youth" Coffee (3)
Movement speed +2, 10% chance to take an additional turn (before combat)
6 cups.

Enhancer
Model: prototype
The first successful enhancer model. Has 3 slots.
Cedric's first meridian: Darkness
Cedric's second meridian: Air
Cedric's third meridian: Earth
First slot: empty
Second slot: ☆ Evasion III
+60% to evasion
Third slot: ☆ Wall
Damage from the first attack on the character (per battle) is reduced to 0.

Fiver A. Belring

[650/650][200/200]
Origin: Duchy of Brightwin
+15 perception

Characteristics
Strength: 27
Intelligence: 20
Will: 20
Agility: 27
Perception: 30
Wisdom: 10
Charisma: 15

Parameters
Health: 270 (670)
Melee Damage +27%
Immunity: 27
Magic Power: 20
Magic Energy: 200
Will Checks: 20
Evasion: 57
Initiative: 25
Accuracy: 57 (79)
Observation: 30
Spiritual Power: 100
Insight: 10
Movement Speed: 6 (3)
Crit: 20% (25%)

Skills
Imperial Art of the Sword
+1 to evasion for each unit of perception
+1 to accuracy for each unit of agility
+3 to movement speed
+0.5% critical damage chance for each unit of intelligence
Sword Dance
Successful attacks by the character may prevent the enemy from using active skills on the next turn (intelligence -> will)
Crescent
Character's attacks deal damage to all enemies standing in front of them
Slicing
+40% to final damage from critical attacks.
+10% critical attack chance
Dash
The character deals damage to all enemies on their movement line and stops on the last cell. Cooldown: 2 turns.

Equipment
Desert Cloak
Protects from strong desert winds, wind magic resistance +80%.

Bastard Sword +1 (Larian steel)
Damage: 100 (127) (165)
Strength: 19
Crit: 5%
Effect: additional attack.

Plate Armor (Larian steel)
Incoming damage -40%
10% chance to reduce damage to self to 0.
Movement limit: 3
Strength: 25

Enhancer
Model: prototype
The first successful enhancer model. Has 3 slots.
Fiver's first meridian: Nature
Fiver's second meridian: Nature
Fiver's third meridian: Nature
First slot: ☆ Attack II
Final melee damage dealt by the character is increased by 30%.
Second slot: ☆ Health II
+400 Health units
Third slot: Accuracy II
+40% to accuracy

Path to a Better Self
Author: Sonata Reime
Charisma +4, Will +4, +1 skill point

Countries of the South — Nibus
+10 to intelligence, free spell point for an open school of magic.

Information — Sea Cyclops

Information — Legates

Desert Boots
Immunity to quicksand, no movement penalty on sand.

Map of Deliria

Pistol +3
Model: Sylphid
Damage: 360
Magazine: 11
Reload: 1
Firing range: 13
Year of release: 757
Upgraded: 762

Ammo (Quartz) (x36)
Armor penetration

Mechanical Watch
+10 to initiative

Wallet
20 gold coins, 1359 silver coins, 260 rumies.
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