[804/804][96/96]
Origin: Duchy of Larian (+15 strength)
Characteristics
Strength: 57
Intelligence: 6
Will: 11
Agility: 32
Perception: 30
Wisdom: 6
Charisma: 7 (13)
Parameters
Health: 670 (804)
Melee Damage +114% (136%)
Immunity: 57 (68)
Magic Power: 6 (7)
Magic Energy: 60 (72)
Will Checks: 11 (13)
Evasion: 47 (56)
Initiative: 32 (38)
Accuracy: 45 (54)
Observation: 30 (36)
Spiritual Power: 60 (72)
Insight: 6 (7)
Movement Speed: 5 (6) (9)
Crit: 20%
Skills
Imperial Military Academy
+1 to health for each unit of strength, agility, and will.
+2 to movement speed.
Free basic combat skill.
Advanced Training
+20% to all parameters.
Sailor
+80% to all parameters on a ship's deck.
Mercenary
+(charisma) (26)% to rewards for completing any quests.
Polearms
+0.5 to accuracy for each unit of perception, +0.5 to evasion for each unit of agility, +1% to damage for each unit of strength.
Piercing Strike
Pierces enemy armor. Cooldown: 2 turns.
Equipment
Kurata's Ring
5% chance to take an additional turn in battle.
Plate Armor (Larian steel) (flawless)
Damage -60%
Magic damage -20%
10% chance to reduce damage to self to 0.
Movement limit: 3
Evan Helmet
Charisma +6.
Additional mercenary reward is doubled.
Evan Armor +1
20% chance to reduce incoming damage to 0.
Sandals
Material: harpy feathers
Movement speed +3
Cloak
Material: basilisk leather
Damage to self -10%
Evan Spear +2
Damage: 162 (382)
Additional attack.
+20% critical damage chance.
Money
500 rumies
Begonia
[750/750][100/100]
Origin: Alivar
Immunity to fire. Ability to fly. +5 to movement speed.
+80% to strength. +40% to agility and perception.
Characteristics
Strength: 42 (75)
Intelligence: 10
Will: 20
Agility: 27 (37)
Perception: 20 (28)
Wisdom: 10
Charisma: 5
Parameters
Health: 750
Melee Damage +225%
Immunity: 75
Magic Power: 10
Magic Energy: 100
Will Checks: 20
Evasion: 37
Initiative: 37
Accuracy: 28
Observation: 28
Spiritual Power: 100
Insight: 10
Movement Speed: 8
Skills
Two-Handed Weapons
+2% to damage for each unit of strength.
Cleave
Strength/2=chance to deal double damage. 36%
Concussion
Strength/2=chance to paralyze the enemy for one turn. 36%
Whirlwind
Attack all enemies around the character. Cooldown: 2 turns.
Antimagic
Magic damage -50%. Inability to use magic.
Equipment
Alivar Plate Armor (Alivar steel)
Incoming damage -50%
Strength: 65
Cloak
Material: naga leather
Water damage -40%
Alivar Two-Handed Sword (Alivar steel)
Damage: 156 (492)
Strength: 50
Money
1 gold coin, 33 silver coins, 8 copper coins.
Gilon Lynt
[552/552][140/140]
Origin: Beliad (soldier/fugitive)
+20% to health, +30% to melee damage, +1 to movement speed, +10 to accuracy, +10 to evasion.
Characteristics
Strength: 36
Intelligence: 14
Will: 24
Agility: 20
Perception: 15 (12)
Wisdom: 12
Charisma: 9
Parameters
Health: 460 (552)
Melee Damage +66% (76%)
Immunity: 36
Magic Power: 14
Magic Energy: 140
Will Checks: 24
Evasion: 50
Initiative: 20
Accuracy: 50 (39)
Block: 30
Observation: 15
Spiritual Power: 150
Insight: 15
Movement Speed: 4
Skills
Shield
+10 to accuracy, +100 to health. The character can block enemy attacks with a shield.
Medic
Use of medical supplies is more effective and consumes fewer resources.
One-Handed Weapons
+1 to accuracy for each unit of perception.
Parrying
The character can parry enemy attacks (accuracy).
Light Step
+1 to evasion for each unit of agility.
Equipment
Plate Armor (steel)
Incoming damage -35%
Movement limit: 3
Cannot use ranged weapons
Strength: 25
Helmet (steel)
Chance of critical damage to self -5%
Perception -3
Strength: 10
100 rumies
Plate Gauntlet (steel)
Melee damage +10%
Accuracy -5
Strength: 15
100 rumies
Shield (steel)
Strength: 20
150 rumies
Morgenstern (Larian steel)
Damage: 55 (96)
10% paralysis
Money
2500 rumies
Lobelia Brandes
[361/361][240/240]
Origin: Akkerwald
Characteristics
Strength: 22
Intelligence: 20
Will: 20
Agility: 39
Perception: 43
Wisdom: 10
Charisma: 16
Parameters
Health: 301 (361)
Melee Damage +22% (26)
Immunity: 22 (26)
Magic Power: 20 (24)
Magic Energy: 200 (240)
Will Checks: 20 (24)
Evasion: 39 (82) (98)
Initiative: 39 (44)
Accuracy: 43 (82) (98)
Observation: 43 (51)
Spiritual Power: 100 (120)
Insight: 10 (12)
Movement Speed: 8 (9)
Crit: 10% (20%)
Stealth: 37 (44)
Skills
Imperial Military Academy,
+1 to health for each unit of strength, agility, and will.
+2 to movement speed.
Free basic combat skill.
Gunslinger
The character can use ephemeral weapons of the empire.
Linguist
Knowledge of Enclessian and Alaitic languages.
Advanced Training
+20% to all parameters.
Imperial Art of the Sword
+1 to evasion for each unit of perception
+1 to accuracy for each unit of agility
+3 to movement speed
+0.5% critical damage chance for each unit of intelligence
Quick Sword
Two additional attacks (75% damage)
Crossbow Shooting
+30% armor penetration
Firing range: 7
Rogue
+8 to agility, +8 to perception. +1 to stealth for each unit of agility.
Equipment
Desert Cloak
Protects from strong desert winds, wind magic resistance +80%.
Longsword +2 (Larian Steel)
Damage: 88 (110)
Crit: 20%
Strength: 13
Dagger +2 (Larian Steel)
Damage: 39 (49)
15% kill
Strength: 5
Lotus Knight Crossbow
Damage: 150
Bastard Sword (Larian steel)
Damage: 80
Effect: additional attack.
Strength: 20
Longsword (Larian Steel)
Damage: 55
Effect: 10% crit
Strength: 15
Cloak +1
Material: basilisk leather
Damage to self -15%
Revolver +1
Model: Verilian
Damage: 250
Cylinder: 5
Reload: 2
Range: 8
Year of release: 740
Upgraded: 762
Ammo (Quartz) (x75)
Armor penetration
Ammo (Ruby) (x5)
Damage increased by 30%
Ammo (Topaz) (15)
100% Burn. -10% maximum health for 1 turn. Stacks.
Desert Boots
Immunity to quicksand, no movement penalty on sand.
"Golden Falcon" Ephemeral Pistol
Manufacturer: "Morion"
Model: Astraeus
Year of release: 747
Damage: 120
Magazine: 6
Reload time: 1
Range: 9
Effect: accuracy +10
"Last Step" Ephemeral Pistol
Manufacturer: "Morion"
Model: Astraeus
Year of release: 748
Damage: 80
Magazine: 6
Reload time: 0
Range: 8
Crossbow
Damage: 120
Calvada Platinum Card
Discount: 25%
Limit this month: 4535
Money
5 copper coins
Cedric Hyld
[290/290][280/280]
Origin: Beliad (nobility)
Starting capital is twenty times higher. +40% to selected characteristic (charisma).
Characteristics
Strength: 22
Intelligence: 28
Will: 10
Agility: 24
Perception: 22
Wisdom: 8
Charisma: 62 (67)
Parameters
Health: 290
Melee Damage +22%
Immunity: 22
Magic Power: 28
Magic Energy: 280
Will Checks: 10
Evasion: 46 (73)
Initiative: 24 (29)
Accuracy: 44
Observation: 22
Spiritual Power: 80
Insight: 8
Movement Speed: 3
Skills
Merchant
-(charisma/2)% item cost. Limit: 30%
Mercenary
+(charisma)% to rewards for completing any quests.
One-Handed Weapons
+1 to accuracy for each unit of perception.
Parrying
The character can parry enemy attacks (accuracy).
Light Step
+1 to evasion for each unit of agility.
Equipment
Money
18 rumies
Photos of Sonata Reime
Lute of Ednar Luthier
Active skill: allies of the character within 10 cells of him restore (charisma)*5 health each turn.
Hyld Medallion
+5 to initiative
Beliad Hat
+5 to charisma
Hyld Sword +1
Indestructible.
Damage: 100 (122)
Crit: 5%
Desert Boots
Immunity to quicksand, no movement penalty on sand.
Healing Potion
Restores all of the character's health.
"Night Cool" Tea
Removes negative mental effects (out of combat)
5 cups.
70 rumies.
"Scent of Youth" Coffee (3)
Movement speed +2, 10% chance to take an additional turn (before combat)
6 cups.
Enhancer
Model: prototype
The first successful enhancer model. Has 3 slots.
Cedric's first meridian: Darkness
Cedric's second meridian: Air
Cedric's third meridian: Earth
First slot: empty
Second slot: ☆ Evasion III
+60% to evasion
Third slot: ☆ Wall
Damage from the first attack on the character (per battle) is reduced to 0.
Fiver A. Belring
[650/650][200/200]
Origin: Duchy of Brightwin
+15 perception
Characteristics
Strength: 27
Intelligence: 20
Will: 20
Agility: 27
Perception: 30
Wisdom: 10
Charisma: 15
Parameters
Health: 270 (670)
Melee Damage +27%
Immunity: 27
Magic Power: 20
Magic Energy: 200
Will Checks: 20
Evasion: 57
Initiative: 25
Accuracy: 57 (79)
Observation: 30
Spiritual Power: 100
Insight: 10
Movement Speed: 6 (3)
Crit: 20% (25%)
Skills
Imperial Art of the Sword
+1 to evasion for each unit of perception
+1 to accuracy for each unit of agility
+3 to movement speed
+0.5% critical damage chance for each unit of intelligence
Sword Dance
Successful attacks by the character may prevent the enemy from using active skills on the next turn (intelligence -> will)
Crescent
Character's attacks deal damage to all enemies standing in front of them
Slicing
+40% to final damage from critical attacks.
+10% critical attack chance
Dash
The character deals damage to all enemies on their movement line and stops on the last cell. Cooldown: 2 turns.
Equipment
Desert Cloak
Protects from strong desert winds, wind magic resistance +80%.
Bastard Sword +1 (Larian steel)
Damage: 100 (127) (165)
Strength: 19
Crit: 5%
Effect: additional attack.
Plate Armor (Larian steel)
Incoming damage -40%
10% chance to reduce damage to self to 0.
Movement limit: 3
Strength: 25
Enhancer
Model: prototype
The first successful enhancer model. Has 3 slots.
Fiver's first meridian: Nature
Fiver's second meridian: Nature
Fiver's third meridian: Nature
First slot: ☆ Attack II
Final melee damage dealt by the character is increased by 30%.
Second slot: ☆ Health II
+400 Health units
Third slot: Accuracy II
+40% to accuracy
Path to a Better Self
Author: Sonata Reime
Charisma +4, Will +4, +1 skill point
Countries of the South — Nibus
+10 to intelligence, free spell point for an open school of magic.
Information — Sea Cyclops
Information — Legates
Desert Boots
Immunity to quicksand, no movement penalty on sand.
Map of Deliria
Pistol +3
Model: Sylphid
Damage: 360
Magazine: 11
Reload: 1
Firing range: 13
Year of release: 757
Upgraded: 762
Ammo (Quartz) (x36)
Armor penetration
Mechanical Watch
+10 to initiative
Wallet
20 gold coins, 1359 silver coins, 260 rumies.