Auto-translated
Update available (17.10.17-Beta):
!!!It is recommended to create a new game profile when playing the new version of the mod!!!
— Academy: the “Artifact Shop” building now costs 1000 gold, 5 units of ore, and 5 units of wood (previously 5 units of wood and 5000 gold);
— Academy: the description of the “Thunderers” creature has been changed;
— Dungeon: the cost of the “Shipyard” building has been increased to 20 units of wood;
— Fortress: added the missing city sound effect from the original game in the city overview and building mode;
— Fortress: the cost of the “Magistrate” building has been increased to 5000 gold (previously 4000);
— Fortress: the cost of the “Capitol” building has been increased to 10000 gold (previously 8000);
— Fortress: the cost of the “Fort” building has been increased to 5000 gold (previously 3500);
— Fortress: the cost of the “Stronghold” building has been increased to 5000 gold (previously 3500);
— Fortress: the cost of the “Castle” building has been increased to 5000 gold (previously 3500);
— Fortress: the “Shipyard” building requirement has been reduced to city level 12 (previously level 15);
— Haven: the “Unrelenting Force” super ability has been enhanced and now provides a permanent “Divine Power” spell effect;
— Inferno: the “Castle” building now requires the “Stronghold” to be built (previously the “Sacrifice Pit”);
— Inferno: the “Sacrifice Pit” building now requires city level 9 to be built (previously the “Castle” and level 12);
— Necropolis: the hero Nicholas has new textures and now looks like the icon;
— Stronghold: the level 1 “Goblins” creatures are no longer ranged attackers;
— Stronghold: the “Pure Rage” super ability provides a permanent “War Cry” effect and 200 rage points;
— Stronghold: the “Capitol” building now requires the “Magistrate” to be built (previously the “Slave Market”);
— Stronghold: the “Fort” building now requires city level 6 to be built (previously level 3);
— Stronghold: the “Stronghold” building now requires city level 9 to be built (previously level 6);
— Stronghold: the “Castle” building now requires the “Stronghold” to be built (previously the “Skull Pile”);
— Stronghold: the “Hall of Trials” building now requires city level 6 to be built (previously level 3);
— Stronghold: the “Traveler’s Hut” building now requires city level 3 to be built (previously level 6);
— Stronghold: the “Spirit Shelter” building now requires the “Hall of Trials” to be built (previously the “Warrior Yurts”);
— Stronghold: the “Shrine of Wrath” building now requires the “Warrior Yurts” to be built (previously the “Spirit Shelter”);
— Stronghold: the “Slave Market” building now requires the “Market” and city level 9 to be built (previously the “Magistrate” and level 12);
— Stronghold: the “Skull Pile” building now requires the “Spirit Shelter” and city level 12 to be built (previously the “Stronghold” and level 9);
— Stronghold: the “Dark Lair” building no longer requires the “Traveler’s Hut” to be built;
— Stronghold: the “Shipyard” building requirement has been increased to city level 12 (previously level 9);
— Stronghold: the standard hero Azar now has the “Arsonist” specialization;
— Neutrals: the “Battle Academy” building has been renamed to “Military Academy”;
— Added the missing music from the original game to some landscapes on the adventure map;
— Added the missing highlight effect from the original game for some artifacts;
— The starting skills of some heroes have been rebalanced;
— The avatars and descriptions of many heroes have been changed;
— Bug fixes, cleanup, and other improvements.
!!!It is recommended to create a new game profile when playing the new version of the mod!!!
— Academy: the “Artifact Shop” building now costs 1000 gold, 5 units of ore, and 5 units of wood (previously 5 units of wood and 5000 gold);
— Academy: the description of the “Thunderers” creature has been changed;
— Dungeon: the cost of the “Shipyard” building has been increased to 20 units of wood;
— Fortress: added the missing city sound effect from the original game in the city overview and building mode;
— Fortress: the cost of the “Magistrate” building has been increased to 5000 gold (previously 4000);
— Fortress: the cost of the “Capitol” building has been increased to 10000 gold (previously 8000);
— Fortress: the cost of the “Fort” building has been increased to 5000 gold (previously 3500);
— Fortress: the cost of the “Stronghold” building has been increased to 5000 gold (previously 3500);
— Fortress: the cost of the “Castle” building has been increased to 5000 gold (previously 3500);
— Fortress: the “Shipyard” building requirement has been reduced to city level 12 (previously level 15);
— Haven: the “Unrelenting Force” super ability has been enhanced and now provides a permanent “Divine Power” spell effect;
— Inferno: the “Castle” building now requires the “Stronghold” to be built (previously the “Sacrifice Pit”);
— Inferno: the “Sacrifice Pit” building now requires city level 9 to be built (previously the “Castle” and level 12);
— Necropolis: the hero Nicholas has new textures and now looks like the icon;
— Stronghold: the level 1 “Goblins” creatures are no longer ranged attackers;
— Stronghold: the “Pure Rage” super ability provides a permanent “War Cry” effect and 200 rage points;
— Stronghold: the “Capitol” building now requires the “Magistrate” to be built (previously the “Slave Market”);
— Stronghold: the “Fort” building now requires city level 6 to be built (previously level 3);
— Stronghold: the “Stronghold” building now requires city level 9 to be built (previously level 6);
— Stronghold: the “Castle” building now requires the “Stronghold” to be built (previously the “Skull Pile”);
— Stronghold: the “Hall of Trials” building now requires city level 6 to be built (previously level 3);
— Stronghold: the “Traveler’s Hut” building now requires city level 3 to be built (previously level 6);
— Stronghold: the “Spirit Shelter” building now requires the “Hall of Trials” to be built (previously the “Warrior Yurts”);
— Stronghold: the “Shrine of Wrath” building now requires the “Warrior Yurts” to be built (previously the “Spirit Shelter”);
— Stronghold: the “Slave Market” building now requires the “Market” and city level 9 to be built (previously the “Magistrate” and level 12);
— Stronghold: the “Skull Pile” building now requires the “Spirit Shelter” and city level 12 to be built (previously the “Stronghold” and level 9);
— Stronghold: the “Dark Lair” building no longer requires the “Traveler’s Hut” to be built;
— Stronghold: the “Shipyard” building requirement has been increased to city level 12 (previously level 9);
— Stronghold: the standard hero Azar now has the “Arsonist” specialization;
— Neutrals: the “Battle Academy” building has been renamed to “Military Academy”;
— Added the missing music from the original game to some landscapes on the adventure map;
— Added the missing highlight effect from the original game for some artifacts;
— The starting skills of some heroes have been rebalanced;
— The avatars and descriptions of many heroes have been changed;
— Bug fixes, cleanup, and other improvements.