[640/640][300/300]
<b定期Origin: Akkerwald
<bCharacteristics
Strength: 43
Intelligence: 25
Will: 25
Agility: 36
Perception: 22
Wisdom: 15
Charisma: 20 (25)
Parameters
Health: 534 (640)
Melee Damage +37% (44)
Immunity: 37 (44)
Magic Power: 25 (30)
Magical Energy: 250 (300)
Will Checks: 25 (30)
Evasion: 36 (58) (69)
Initiative: 30 (36) (41)
Accuracy: 22 (58) (69)
Observation: 20 (24)
Spiritual Power: 150 (180)
Insight: 15 (18)
Movement Speed: 8 (9) (6)
Critical Damage: 22.5% (27%)
Skills
Imperial Swordsmanship
+1 to evasion for each unit of perception
+1 to accuracy for each unit of agility
+3 to movement speed
+0.5% critical damage chance for each unit of intelligence
Cleave
+40% final damage from critical attacks.
+10% critical attack chance
Quick Sword
Two additional attacks (75% damage)
Crescent
Character's attacks deal damage to all enemies standing in front of them.
Imperial Military Academy
+1 to health for each unit of strength, agility, and will.
+2 to movement speed.
Officer
40% of charisma is converted into a bonus for the characteristics of characters subordinate to the officer.
Linguist
Knowledge of Nihon and Beliad languages.
Topographer
Character can sketch a map of the area (locations nearest to the group). The accuracy of the match depends on the character's intelligence.
Enhanced Training
+20% to all parameters.
Antimagic
Magic damage -50%. Inability to use magic.
Equipment
Bastard Sword +1 (Camelian steel)
Damage: 175 (252)
Crit: 5%
Effect: additional attack.
Strength: 20
Desert Boots
Immunity to quicksand, no movement penalty on sand.
Succubus Milk Cake
1 portion
Brings back a character who died from lack of HP.
Bastard Sword +1 (Larian steel)
Damage: 100 (135)
Strength: 19
Crit: 5%
Effect: additional attack.
Medium Armor +1
Incoming damage -25%
Movement limit: 6
Strength: 14
Officer's Cloak
Charisma +5
Family Ring
Antidote
Cleanses the character of poisons.
Healing Ointment
5/5
Medic: uses half as many resources.
Heals the character from injuries (out of combat)
Imperial-Dreyerian Dictionary
Knowledge of Dreyerian language
Regional Map
"Night Cool" Tea
Removes negative mental effects (out of combat)
5 cups.
Demons of Agartha — Succubi
Will check +20 against succubi.
Southern Lands — Evan
+6 to strength, +4 to agility, +2 to perception
Leather Boots
Damage received, including magic, is 10% lower
Initiative +5
Money
7938 rumiums.
Alaria Doran
[420/420][100/100][350/350]
<bOrigin: Tanarsis
<bCharacteristics
Strength: 42
Intelligence: 10
Will: 35
Agility: 28
Perception: 35
Wisdom: 5
Charisma: 9
Parameters
Health: 420
Melee Damage +126%
Immunity: 42
Magic Power: 10
Magical Energy: 100
Will Checks: 55
Evasion: 28
Initiative: 28
Accuracy: 35 (45)
Observation: 35
Spiritual Power: 50
Insight: 5
Movement Speed: 3
Stealth: 26
Crit: 5%
Status
Damage to all types of demons is 40% higher
Skills
Inquisitor
Character's weapon is covered in holy flame. +(will)% fire damage. 20% chance to burn the opponent for 1 turn (-20% of max health at the end of their turn).
Cauterization
Restores 50% of lost health to self or an ally on an adjacent cell. Cooldown: 1.
Spiritual Protection
+10 defense (extra HP) for each unit of will.
Crippling Strike
On hit -30% to current accuracy, evasion, or will checks.
Two-Handed Weapon
+2% damage for each unit of strength.
Sunder
Strength/2=chance to deal double damage. 21%
Concussion
Strength/2=chance to paralyze the opponent for one turn. 21%
Rogue
+1 to stealth for each unit of agility.
Equipment
Triton +1 (two-handed sword)
Damage: 187 (507)
Crit: 5%
Pierces armor, +50% melee damage. Indestructible.
Plate Armor (Alivar steel)
Incoming damage -60%
Movement limit: 3
Cannot use ranged weapons.
Strength: 40
Purification Potion
Removes all negative non-physical effects from the character.
Money
11810 rumiums
Two-Handed Hammer (Alivar steel)
Damage: 140 (316)
Strength: 32
Children of the Emperor — Luciola Reime
Final water damage to character is 30% lower
Final water damage is 30% higher
+1 to all characteristics
Temporary residence permit for the territory of the Reime Empire (Alaria Doran)
Alaria's identification documents
Tsukiko Shimizu
[544/544][50/50]
<bOrigin: Nihon
+1% melee damage for each unit of agility. +20% to will checks, spiritual power, accuracy. +10% critical hit chance.
<bCharacteristics
Strength: 34
Intelligence: 5
Will: 35
Agility: 58 104
Perception: 40 72
Wisdom: 20
Charisma: 5
Parameters
Health: 340 (544)
Melee Damage +138%
Immunity: 44
Magic Power: 5
Magical Energy: 50
Will Checks: 35
Evasion: 104
Initiative: 104
Accuracy: 72 (158)
Observation: 72
Spiritual Power: 200 (240)
Insight: 20
Movement Speed: 7
Critical Hit: 10% (15)
Stealth: 156
Skills
Way of the Ninja
+80% agility
+80% perception
+1.5 to stealth for each unit of agility
Taijutsu
+60% health
+10 agility
+10 perception
Way of the Warrior
+40% armor penetration
+50% accuracy
+4 to movement speed
+Additional attack
Battodjutsu
+50% accuracy
Warrior can parry enemy attacks and shots.
Meijin
+40% armor penetration
+Additional attack
Suiren
Damage (444% base damage) in a 3x3 area. Movement speed for this attack is 1.5 times higher. Cooldown: 5 turns
+30% damage to characters of Alivar origin, +6 strength.
Equipment
Enhancer (ruby)
First meridian: ☆ Air
Second meridian: ☆ Fire
Third meridian: ☆ Nature
Fourth meridian: ☆ Darkness
Cloak
Healing Potion
Restores all of the character's health.
Katana (Camelian steel)
Damage: 130 (309)
20% armor ignore, additional strike
Strength: 16
Money
13760 rumiums
Nisho
[150/150][570/570]
<bOrigin: Nihon
+1% melee damage for each unit of agility. +20% to will checks, spiritual power, accuracy. +10% critical hit chance. +1 skill point.
<bCharacteristics
Strength: 15
Intelligence: 57
Will: 5
Agility: 26
Perception: 5
Wisdom: 5
Charisma: 52 (70)
Parameters
Health: 150
Melee Damage +41%
Immunity: 15
Magic Power: 57 (62)
Magical Energy: 570
Will Checks: 5 (6)
Evasion: 26 (42)
Initiative: 26
Accuracy: 5 (6)
Observation: 5
Spiritual Power: 50 (60)
Insight: 5 (6)
Movement Speed: 3
Crit: 10%
Skills
Priestess (Kirishima)
Immunity to the darkness element
Healing and rejuvenation as a result of religious rites.
Body of the Defiled
The priestess is immune to negative effects, possesses immunity to diseases and poisons. Anyone who attacks the priestess in melee becomes cursed — they lose 4% of all characteristics each turn until the curse is removed. After healing, the character permanently loses 20% of characteristics.
Whoever deals a fatal wound to the priestess (regardless of whether it's in melee or not) will die if they fail a will check (against charisma).
Lust
Men who fail a will check (against charisma) will desire the body of the priestess and do anything to obtain it.
Once their animal instincts are satisfied, at the priestess's wish, they may die immediately or at any other time. Regardless of her wish, the personality of her lovers will undergo irreversible changes for the worse. For example, strong personalities may become weak-willed, calm people angry, valiant ones may renounce their moral code, etc.
During combat, the priestess's charisma is halved.
Water Magic
Musician
Character can use musical instruments.
Equipment
Ryuteki
Active skill: character's allies within 10 cells receive (charisma/10) to movement speed and (charisma/2) to initiative.
Shamisen
Active skill: character's allies within 10 cells can take an additional turn (charisma/2).
Amigasa
Kaiken (disguised as a hitiriki)
+5 to magic power
Tome of Water Magic
+1 SP to water magic
Short Pleated Skirt
Charisma +6
Thigh-high Socks
Charisma +6
Blouse
Air damage is 55% lower
High Heels
Charisma +6
Money
2660 rumiums
Malice Scammerfield
[400/400][50/50]
<bOrigin: Beliad (agent)
Free assassin skill.
<bCharacteristics
Strength: 30
Intelligence: 5
Will: 5
Agility: 40
Perception: 40
Wisdom: 5
Charisma: 5
Parameters
Health: 300 (400)
Melee Damage +30%
Immunity: 30
Magic Power: 5
Magical Energy: 50
Will Checks: 5 (35)
Evasion: 40 (64)
Initiative: 40
Accuracy: 40 (80)
Observation: 40 (120)
Spiritual Power: 50
Insight: 5
Movement Speed: 3 (8)
Stealth: 80 (100)
Crit: 30% (50%)
Skills
Assassin
+2 to stealth for each unit of agility.
+0.5 to accuracy for each unit of agility and perception.
+2 to observation for each unit of perception.
+5 to movement speed while in stealth state.
Silent Kill
A stealth attack on opponents who failed a perception check kills them (only bladed weapons in melee). Stealth ranged attacks deal fivefold damage.
Shadow Escape
Assassin spends a turn to restore stealth status.
Combat Skills — Liquidation
+30% critical damage chance
Final damage from critical attacks is 50% higher
Character's melee attacks deal 10% of opponent's max health bypassing armor.
+3 attacks for light bladed weapons (short sword).
Combat Skills — Evasion
Character can evade non-targeted spells
+60% to evasion
Parrying melee attacks
Equipment
Silas +2
Damage: 80 (104)
Armor penetration (perception) (40%)
+20% crit.
Stiletto
Damage: 30 (39)
+30 to accuracy for stealth attacks.
Blackjack
Damage: 55 (71)
Stealth attack: paralysis
Ring of Fortitude
Sets character's will checks to 35
+100 health.
Agent Armor
Damage received -10%
Stealth +20
Cloak with Mask and Hood
Cat
Highlands of Laitia (ring)
Stone: emerald
Air is 50% more effective
Air effectiveness on self is 50% lower
Money
7005 rumiums
Elrina
[140/140][150/150]
<bOrigin: Aristocrat
<bCharacteristics
Strength: 14
Intelligence: 15
Will: 13
Agility: 34
Perception: 41
Wisdom: 14
Charisma: 36 (47)
Parameters
Health: 140
Melee Damage +14%
Immunity: 14
Magic Power: 15
Magical Energy: 150
Will Checks: 13
Evasion: 34
Initiative: 34
Accuracy: 41 (57)
Observation: 38
Spiritual Power: 140
Insight: 14
Movement Speed: 3
Crit: 10%
Skills
Gunslinger
Character can use ephemeral weapons of the empire.
+2 to firing range.
Critical damage chance +10%
Eagle Eye
+(perception)% damage (38%).
+40% accuracy.
Rogue
+8 to agility, +8 to perception. +1 to stealth for each unit of agility.
Merchant
-(charisma/2)% item cost (-23%)
Equipment
Revolver +3
Model: Dominion
Damage: 546
Cylinder: 5
Reload time: 2
Firing range: 8
Crit +25%
Pistol
Model: Sylphid
Damage: 165
Magazine: 8
Reload: 1
Firing range: 10 (12)
Year of release: 757
Cartridges (quartz) (x40)
Armor penetration
Seymour Family Signet
Fashionable Dress
+5 to charisma
Fashionable Shoes
+3 to charisma
Jewelry
+3 to charisma
Umbrella
Active: water damage -50%
Fan
Active: fire damage -50%
Lady's Purse
73400 rumiums
Jack
[130/130][39/39]
<bOrigin: Areid
-35% to all parameters
<bCharacteristics
Strength: 20
Intelligence: 6
Will: 20
Agility: 38
Perception: 38
Wisdom: 8
Charisma: 16
Parameters
Health: 200 (130)
Melee Damage +20% (13)
Immunity: 20 (13)
Magic Power: 6 (3)
Magical Energy: 60 (39)
Will Checks: 20 (13)
Evasion: 38 (24)
Initiative: 38 (24)
Accuracy: 38 (24)
Observation: 38 (24)
Spiritual Power: 80 (52)
Insight: 8 (5)
Movement Speed: 3
Skills
Gang
Leader: allies of Areid origin subordinate to the character receive a bonus of +4 to accuracy, agility, and initiative for each member of the group of Areid origin (maximum 20). The penalty is not applied to this bonus.
Skills in this branch allow the character to create allies of Areid origin and can be learned multiple times.
For completing a quest, money is paid only to the leader.
Upon taking this skill, one ally is created for free.
Crossbow Shooting
+30% armor penetration
Firing range: 7
Rogue
+8 to agility, +8 to perception. +1 to stealth for each unit of agility.
Equipment
Crossbow
Damage: 120
Dagger
Damage: 30
Axe
Damage: 50
Cloak with Mask and Hood
Deck of Cards
Money
6731 rumiums
Strength Growth Potion
+25 strength
Immunity check: 50, death on failed roll.
One-Eyed
[201/201][32/32]
<bOrigin: Areid
-35% to all parameters
<bCharacteristics
Strength: 31
Intelligence: 5
Will: 20
Agility: 40
Perception: 37
Wisdom: 8
Charisma: 5
Parameters
Health: 310 (201)
Melee Damage +31% (20)
Immunity: 31 (20)
Magic Power: 5 (3)
Magical Energy: 50 (32)
Will Checks: 20 (13)
Evasion: 40 (80) (52)
Initiative: 40 (26)
Accuracy: 37 (74) (48)
Observation: 37 (24)
Spiritual Power: 80 (48)
Insight: 8 (5)
Movement Speed: 3
Stealth: 40 (26)
Skills
One-Handed Weapon
+1 to accuracy for each unit of perception.
Light Step
+1 to evasion for each unit of agility.
Rogue
+8 to agility, +8 to perception. +1 to stealth for each unit of agility.
Killer
Stealth melee attacks deal 5 times more damage, ranged — three times.
Lockpicker
Character can pick locks.
Equipment
One-Handed Sword
Damage: 50
Knife
Damage: 20
Lockpicks
Leather Armor
Damage received -15%
Cloak with Mask and Hood
Pipe and Tobacco
Bottle of Moonshine
4/4
20% chance to receive -1 to intelligence.
Joe
[156/156][32/32]
<bOrigin: Areid
-35% to all parameters
<bCharacteristics
Strength: 24
Intelligence: 5
Will: 17
Agility: 31
Perception: 40
Wisdom: 5
Charisma: 8
Parameters
Health: 240 (156)
Melee Damage +24% (15)
Immunity: 24 (15)
Magic Power: 5 (3)
Magical Energy: 50 (32)
Will Checks: 17 (11)
Evasion: 31 (20)
Initiative: 31 (20)
Accuracy: 40 (26)
Observation: 40 (26)
Spiritual Power: 50 (32)
Insight: 5 (3)
Movement Speed: 3
Crit: 20%
Skills
Archery
+20% critical attack chance.
Firing range: 10
Sleight of Hand
Additional shot
Equipment
Bow
Damage: 100
One-Handed Sword
Damage: 50
Leather Armor
Damage received -15%
Shyak
[618/618][24/24]
<bOrigin: Serpentman (snake)
Intelligence and charisma points are twice as expensive; limit is half. Agility and perception points are half the price; limit is twice as high. +50 to immunity.
<bCharacteristics
Strength: 30
Intelligence: 2.5
Will: 5
Agility: 80
Perception: 80
Wisdom: 5
Charisma: 2.5 (3,5)
Parameters
Health: 515 (618)
Melee Damage +30% (36)
Immunity: 80 (96)
Magic Power: 2
Magical Energy: 20 (24)
Will Checks: 5 (6)
Evasion: 80 (160) (192)
Initiative: 80 (96)
Accuracy: 90 (170) (204)
Observation: 80 (96)
Spiritual Power: 50 (60)
Insight: 5 (6)
Movement Speed: 5 (6)
Skills
Imperial Military Academy
+1 to health for each unit of strength, agility, and will.
+2 to movement speed.
Free basic combat skill.
Enhanced Training
+20% to all parameters.
One-Handed Weapon
+1 to accuracy for each unit of perception.
Parrying
Character can parry opponent's attacks (accuracy).
Light Step
+1 to evasion for each unit of agility.
Shield
+10 accuracy, +100 health. Character can block opponent's strikes with a shield.
Equipment
Six-Tailed Mace (Larian steel)
Damage: 55 (74)
Effect: 10% paralysis
Longsword (Larian steel)
Damage: 55 (74)
Effect: 10% crit
Longsword (Camelian steel)
Damage: 80 (108)
Crit: 15%
Shield (Larian steel)
Block +0.4 (151)
Armor
Damage received -30%
Movement Speed: 5
Heon's Ring
With a 33% probability, reflects a spell targeted at the character back to the caster.
Medal of Bravery
+1 to charisma
Dried Rat Meat
Restores 100 health units
Money
5950
Arita Remein
[1570/1570][50/50]
<bOrigin: Immunity to fire. Ability to fly. +5 to movement speed.
+80% strength. +40% agility and perception. Access to dragoon skills.
<bCharacteristics
Strength: 40 (72)
Intelligence: 5
Will: 25
Agility: 25 (35)
Perception: 25 (35)
Wisdom: 5
Charisma: 5
Parameters
Health: 1070 (1570)
Melee Damage +72% (92%)
Immunity: 72
Magic Power: 5
Magical Energy: 50
Will Checks: 25
Evasion: 35 (40)
Initiative: 35
Accuracy: 35 (55)
Observation: 35
Spiritual Power: 50
Insight: 5
Movement Speed: 8 (9)
Crit: 15% (30%)
Skills
Dragoon
+(strength)% opponent armor penetration.
+15% critical attack chance.
+2 to attack range (does not provide advantage when using flight).
+5 health for each unit of agility and perception.
Piercing Strike
Character's attacks deal damage to all enemies in the line of attack.
Cyclone
Attack all enemies around the character three times.
Paralysis chance (strength/2), double damage chance (strength/2).
Cooldown: 7 turns.
Equipment
"Heart of Remeins" Bracelet
+500 health. Only for Remeins.
Regeneration Ring
Restores 10% health each turn (157)
"Pride" Amulet
Immunity to subordination.
Scale Armor
Incoming damage -50%
Strength: 65
Hunter's Cloak
+5 to evasion
Traveler's Boots
+1 speed
Dragon Gloves
+20% melee damage
Sarek's Combat Spear
Damage: 160 (307)
Accuracy +20
+15% critical damage chance"
Strength: 45
Healing Potion
Restores character's health
Black Bread
Restores 10 health units
Roasted Meat
Restores 60 health units
Pants
Blouse
Writing Tools
Book "The Fist - Tool of Success"
+5 to strength
Documents
Resume
References from previous employers
Wallet
1800 rumiums