We managed to progress further; Necromancer is still alive. Now we need to find the white tent. Save file attached.
1. And where is the other hero? The one who was in prison, with Expert Literacy?
With his help, we can "transfer" important spells not only to the Necromancer but also to Shamarat.
This is done approximately like this:
Shamarat quickly takes the shield, hides in Sanctuary, and on the next turn, enters Inferno and goes through the gate to our main castle.
Then, he takes Water Walking, goes left along the river, "transferring" the spell to the hero in prison (using Expert Literacy), and that hero, in turn, transfers Water Walking and Raise Dead to the Necromancer, and all three of them safely retreat to Inferno.
- In Inferno, it's best to build a Guild of Mages (requires stone) to fully restore Shamarat's mana (for the trip there and back).
- With "Raise Dead" and the Necromancer, along with the hero from prison, we can defeat the angels and take all the artifacts with minimal losses. To do this, we don't lose the Vampire Lords and break the skeletons into stacks of 1 * 6.
We hide in the upper left corner; the Lords regenerate using vampirism, and we apply Meteor Shower on 2-3 stacks of angels