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Walkthroughs for custom maps.

#1134
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Marlo_Stanfield
I clicked around the map a bit more. Here's a save where everything is still quiet. Maybe someone will be able to handle the situation, haha :)
Thanks for the save. I've reviewed it, and your forces should be sufficient to break through one or even two garrisons near Inferno and take their center under control. On the other hand, Orange already has 4 castles, and I don't know how he will behave further (in terms of building up his army). It's probably possible to complete week 432 and return before the Gray and Green invade. In my Walkthrough, a 2-week delay in breaking through the initial garrisons resulted in me having 30% fewer forces than you by week 432, and I don't even have Rocs and Cyclops in my army yet. "This is a disaster, bro!" :) The conclusion is that completing the map, as I see it, is only possible in a speedrun, by breaking through the Blue garrison on day 24, killing Blue on days 24-31, killing Red on days 32-33, and reaching Orange no later than days 41-42 (or like Dandy on day 341), and returning no later than day 51 (after completing all tasks at Orange). At the same time, the army should not be lost at all from day one. Regarding your question about the simultaneous arrival of Green and Gray, there is a nuance: when our Tazar is running around with the entire army, and the path to him is not blocked, Green doesn't really want to attack. If Tazar is blocked somewhere in a narrow passage by another of your castles, the computer "doesn't see" him and decides to attack. Also, sometimes Green wants to attack if the main hero is weak near the Green's exit, and your main forces are at a castle or in a stronghold. By manipulating this, you can achieve that Green will attack or not attack when you need him to. Of course, after breaking through 500-1000 Minotaurs, and especially 1000 Scorpions, Green will attack in any case.